BADGER AK-47 SIMULATOR:
The BADGER is a remotely operated simulation of an AK-47 assault rifle. It uses ignited oxygen and propane to simulate the flash, noise, and percussive effects of the AK-47. Accurate sound pressure and volume. Accurate rate of fire – 600 rounds per minute. Unit fires in bursts and single rounds. Realistic flash and concussive effects. Operates on Propane, Oxygen and 12V Battery . Range of remote is line of sight 500 yards.
FIREFLY SOUND EFFECTS BES:
The FireFly realistically creates the acoustical impression of a battlefield. The SES is designed to play pre-recorded sound files of more than 100 different sounds for more than one hour. Sound files can be stored and/or modified utilizing a standard computer equipped with a Compact Flash Card (CFC).
SOUND EFFECTS SIMULATORS (SES):
The SES records and plays up to 254 sounds using 16-bit 44.1KHZ CD quality audio. Sound track play time of 30 minutes can be remotely triggered via the Range Control Station (RCS) or Hand Held Controller (HHC).
M12 TRIPWIRE BOOBY TRAP:
Looks like a pipe bomb, is detonated by trip wire and requires Powder Explosion Tube, and a 12 gram Co2 cartridge per detonation.
20" IMEESS:
Improvised Munitions Explosive Effect Simulator System. Looks like a 105mm shell and requires Powder, 2 Burst Discs, and 9 oz. Co2 tank per detonation. Requires use of separate detonator (hand held, pressure, trip wire, or remote control) which itself requires a 12 gram Co2 cartridge per detonation and a length of air hose to connect to the IED training device. Can be configured to represent other devices, e.g., Claymore Mine, Mortar, Bomb Fin, 105mm round, and Concussive PET Bottle Adapter.
120mm IMEESS:
Looks like a 120mm shell and requires Powder, 2 Burst Discs, and 9 oz. Co2 tank per detonation. Requires use of separate detonator (hand held, pressure, trip wire, or remote control) which itself requires a 12 gram Co2 cartridge per detonation and a length of air hose to connect to the IED training device. Can be configured to represent other devices, e.g., Claymore Mine, Mortar, Bomb Fin, and 105mm round.
M155FT:
This is a 10 lb. Co2 tank with fill apparatus casing on top of it. Requires Powder and 3 Explosion Tubes per detonation. It also requires use of a Common Interface Device (black box pictured) operated by remote control and a length of comm wire.
5" IMEESS WITH DIRECTIONAL CHARGE HEAD/IMPROVISED CLAYMORE:
Improvised Munitions Explosive Effect Simulator System. Looks like a small mortar round and requires Powder, one Burst Disc, and 12 gram Co2 cartridge per detonation. Requires use of separate detonator (hand held, pressure, trip wire, or remote control), which itself requires a 12 gram Co2 cartridge per detonation, and a length of air hose to connect to the IED training device. Can be configured to represent other devices, e.g., Claymore Mine, Mortar, Bomb Fin, 105mm round.
M80 PRESSURE SENSATIVE LANDMINE:
Looks like a small landmine, is detonated by pressure (stepping on it) and requires Powder, Explosion Tube, and a 12 gram Co2 cartridge per detonation.
X-OMG
The largest, loudest, and most powerful explosive simulator. The X-OMG is designed for use in training scenarios involving mounted troop transports, vehicle convoys, and armor. The X-OMG leaves a lingering percussion echo after firing. Eliminates Storage and Control costs of Pyrotechnics. Can fire 50 shots or more up to several times a minute without refilling gas cylinders. Extreme sound levels ideally suited for training mounted troops.
X-02:
The X-02 Explosive Blast Simulator is a safe, easy to use device designed to realistically duplicate the effects of explosives; Can fire 50 shots or more up to several times a minute without refilling gas cylinders; An operator can be fully trained in just minutes.
X-04:
The X-04 can fire in multiple configurations and the sound chamber is remotely deployable. The sound chamber can easily be concealed and triggered remotely. The remotely deployable sound chamber provides the ultimate in concealability and can be partially buried or submerged; Also allows multiple firing configurations. Can fire 50 shots or more up to several times a minute without refilling gas cylinders. Unit also eliminates security issues required for pyrotechnics.