To make your APK file as small as possible, you should enable shrinking to remove unused code and resources in your release build. This page describes how to do that and how to specify what code and resources to keep or discard during the build.
Code shrinking is available with ProGuard, which detects and removes unused classes, fields, methods, and attributes from your packaged app, including those from included code libraries (making it a valuable tool for working around the 64k reference limit). ProGuard also optimizes the bytecode, removes unused code instructions, and obfuscates the remaining classes, fields, and methods with short names. The obfuscated code makes your APK difficult to reverse engineer, which is especially valuable when your app uses security-sensitive features, such as licensing verification.
Resource shrinking is available with the Android Plugin for Gradle, which removes unused resources from your packaged app, including unused resources in code libraries. It works in conjunction with code shrinking such that once unused code has been removed, any resources no longer referenced can be safely removed as well.
Features in this document depend on:
To enable code shrinking with ProGuard, add minifyEnabled true
to the appropriate build type in your build.gradle
file.
Be aware that code shrinking slows down the build time, so you should avoid using it on your debug build if possible. However, it's important that you do enable code shrinking on your final APK used for testing, because it might introduce bugs if you do not sufficiently customize which code to keep.
For example, the following snippet from a build.gradle
file
enables code shrinking for the release build:
android { buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile(‘proguard-android.txt'), 'proguard-rules.pro' } } ... }
Note: Android Studio disables ProGuard when using Instant Run.
In addition to the minifyEnabled
property, the
proguardFiles
property defines the ProGuard rules:
getDefaultProguardFile(‘proguard-android.txt')
method gets
the default ProGuard settings from the Android SDK tools/proguard/
folder.
Tip: For even more code shrinking, try the
proguard-android-optimize.txt
file that's in the same location. It
includes the same ProGuard rules, but with other optimizations that perform
analysis at the bytecode level—inside and across methods—to reduce your APK
size further and help it run faster.
proguard-rules.pro
file is where you can add custom
ProGuard rules. By default, this file is located at the root of the module
(next to the build.gradle
file).To add more ProGuard rules that are specific to each build variant, add
another proguardFiles
property in the corresponding
productFlavor
block. For example, the following Gradle file adds
flavor2-rules.pro
to the flavor2
product flavor. Now
flavor2
uses all three ProGuard rules because those from the
release
block are also applied.
android { ... buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } productFlavors { flavor1 { } flavor2 { proguardFile 'flavor2-rules.pro' } } }
With each build, ProGuard outputs the following files:
dump.txt
mapping.txt
seeds.txt
usage.txt
These files are saved at
<module-name>/build/outputs/mapping/release/
.
For some situations, the default ProGuard configuration file
(proguard-android.txt
) is sufficient and ProGuard removes all—and
only—the unused code. However, many situations are difficult for ProGuard to
analyze correctly and it might remove code your app actually needs. Some
examples of when it might incorrectly remove code include:
AndroidManifest.xml
fileTesting your app should reveal any errors caused by inappropriately removed
code, but you can also inspect what code was removed by reviewing the
usage.txt
output file saved in
<module-name>/build/outputs/mapping/release/
.
To fix errors and force ProGuard to keep certain code, add a -keep
line in the ProGuard configuration file. For example:
-keep public class MyClass
Alternatively, you can add the @Keep
annotation to the code you want to keep. Adding @Keep
on a class
keeps the entire class as-is. Adding it on a method or field will keep the
method/field (and it's name) as well as the class name intact. Note that this
annotation is available only when using the Annotations Support
Library.
There are many considerations you should make when using the
-keep
option; for more information about customizing your
configuration file, read the
ProGuard Manual. The
Troubleshooting section outlines other common problems you might encounter
when your code gets stripped away.
After ProGuard shrinks your code, reading a stack trace is difficult (if not
impossible) because the method names are obfuscated. Fortunately, ProGuard
creates a mapping.txt
file each time it runs, which shows the
original class, method, and field names mapped to the obfuscated names.
ProGuard saves the file in the app
<module-name>/build/outputs/mapping/release/
directory.
Be aware that the mapping.txt
file is overwritten every time
you create a release build with ProGuard, so you must carefully save a copy
each time you publish a new release. By retaining a copy of the
mapping.txt
file for each release build, you'll be able to debug a
problem if a user submits an obfuscated stack trace from an older version of
your app.
When publishing your app on Google Play, you can upload the
mapping.txt
file for each version of your APK. Then Google Play
will deobfuscate incoming stack traces from user-reported issues so you can
review them in the Google Play Developer Console. For more information, see the
Help Center article about how to deobfuscate
crash stack traces.
To convert an obfuscated stack trace to a readable one yourself, use the
retrace
script (retrace.bat
on Windows;
retrace.sh
on Mac/Linux). It is located in the
<sdk-root>/tools/proguard/
directory. The script takes the
mapping.txt
file and your stack trace, producing a new, readable
stack trace. The syntax for using the retrace tool is:
retrace.bat|retrace.sh [-verbose] mapping.txt [<stacktrace_file>]
For example:
retrace.bat -verbose mapping.txt obfuscated_trace.txt
If you do not specify the stack trace file, the retrace tool reads from standard input.
Resource shrinking works only in conjunction with code shrinking. After the code shrinker removes all unused code, the resource shrinker can identify which resources the app still uses. This is especially true when you add code libraries that include resources—you must remove unused library code so the library resources become unreferenced and, thus, removable by the resource shrinker.
To enable resource shrinking, set the shrinkResources
property
to true
in your build.gradle
file (alongside
minifyEnabled
for code shrinking). For example:
android { ... buildTypes { release { shrinkResources true minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } }
If you haven't already built your app using minifyEnabled
for
code shrinking, then try that before enabling shrinkResources
,
because you might need to edit your proguard-rules.pro
file to
keep classes or methods that are created or invoked dynamically before you
start removing resources.
Note: The resource shrinker currently does not
remove resources defined in a values/
folder (such as strings,
dimensions, styles, and colors). This is because the Android Asset Packaging
Tool (AAPT) does not allow the Gradle Plugin to specify predefined versions for
resources. For details, see issue 70869.
If there are specific resources you wish to keep or discard, create an XML
file in your project with a <resources>
tag and specify each
resource to keep in the tools:keep
attribute and each resource to
discard in the tools:discard
attribute. Both attributes accept a
comma-separated list of resource names. You can use the asterisk character as a
wild card.
For example:
<?xml version=1.0" encoding="utf-8"?> <resources xmlns:tools="http://schemas.android.com/tools" tools:keep="@layout/l_used*_c,@layout/l_used_a,@layout/l_used_b*" tools:discard="@layout/unused2" />
Save this file in your project resources, for example, at
res/raw/keep.xml
. The build does not package this file into your
APK.
Specifying which resources to discard might seem silly when you could
instead delete them, but this can be useful when using build variants. For
example, you might put all your resources into the common project directory,
then create a different keep.xml
file for each build variant when
you know that a given resource appears to be used in code (and therefore not
removed by the shrinker) but you know it actually won't be used for the given
build variant.
Normally, the resource shrinker can accurately determine whether a resource
is used. However, if your code makes a call to Resources.getIdentifier()
(or if any of your libraries do that—the AppCompat
library does), that means your code is looking up resource names based on
dynamically-generated strings. When you do this, the resource shrinker behaves
defensively by default and marks all resources with a matching name format as
potentially used and unavailable for removal.
For example, the following code causes all resources with the
img_
prefix to be marked as used.
String name = String.format("img_%1d", angle + 1); res = getResources().getIdentifier(name, "drawable", getPackageName());
The resource shrinker also looks through all the string constants in your
code, as well as various res/raw/
resources, looking for resource
URLs in a format similar to
file:///android_res/drawable//ic_plus_anim_016.png
. If it finds
strings like this or others that look like they could be used to construct URLs
like this, it doesn't remove them.
These are examples of the safe shrinking mode that is enabled by default.
You can, however, turn off this "better safe than sorry" handling, and specify
that the resource shrinker keep only resources that it's certain are used. To
do this, set shrinkMode
to strict
in the
keep.xml
file, as follows:
<?xml version="1.0" encoding="utf-8"?> <resources xmlns:tools="http://schemas.android.com/tools" tools:shrinkMode="strict" />
If you do enable strict shrinking mode and your code also references
resources with dynamically-generated strings, as shown above, then you must
manually keep those resources using the tools:keep
attribute.
The Gradle resource shrinker removes only resources that are not referenced
by your app code, which means it will not remove
alternative resources for different device configurations. If necessary,
you can use the Android Gradle plugin's resConfigs
property to
remove alternative resource files that your app does not need.
For example, if you are using a library that includes language resources
(such as AppCompat or Google Play Services), then your APK includes all
translated language strings for the messages in those libraries whether the
rest of your app is translated to the same languages or not. If you'd like to
keep only the languages that your app officially supports, you can specify
those languages using the resConfig
property. Any resources for
languages not specified are removed.
The following snippet shows how to limit your language resources to just English and French:
android { defaultConfig { ... resConfigs "en", "fr" } }
To customize which screen density or ABI resources to include in your APK, instead use APK splits to build different APKs for different devices.
By default, Gradle also merges identically named resources, such as
drawables with the same name that might be in different resource folders. This
behavior is not controlled by the shrinkResources
property and
cannot be disabled, because it is necessary to avoid errors when multiple
resources match the name your code is looking up.
Resource merging occurs only when two or more files share an identical resource name, type, and qualifier. Gradle selects which file it considers to be the best choice among the duplicates (based on a priority order described below) and passes only that one resource to the AAPT for distribution in the APK file.
Gradle looks for duplicate resources in the following locations:
src/main/res/
.Gradle merges duplicate resources in the following cascading priority order:
Dependencies → Main → Build flavor → Build type
For example, if a duplicate resource appears in both your main resources and a build flavor, Gradle selects the one in the build flavor.
If identical resources appear in the same source set, Gradle cannot merge
them and emits a resource merge error. This can happen if you define multiple
source sets in the sourceSet
property of your
build.gradle
file—for example if both src/main/res/
and src/main/res2/
contain identical resources.
When you shrink resources, the Gradle Console shows a summary of the resources that it removed from the app package. For example:
:android:shrinkDebugResources Removed unused resources: Binary resource data reduced from 2570KB to 1711KB: Removed 33% :android:validateDebugSigning
Gradle also creates a diagnostic file named resources.txt
in
<module-name>/build/outputs/mapping/release/
(the same
folder as ProGuard's output files). This file includes details such as which
resources reference other resources and which resources are used or
removed.
For example, to find out why @drawable/ic_plus_anim_016
is
still in your APK, open the resources.txt
file and search for that
file name. You might find that it's referenced from another resource, as
follows:
16:25:48.005 [QUIET] [system.out] @drawable/add_schedule_fab_icon_anim : reachable=true 16:25:48.009 [QUIET] [system.out] @drawable/ic_plus_anim_016
You now need to know why @drawable/add_schedule_fab_icon_anim
is reachable—and if you search upwards you'll find that resource is listed
under "The root reachable resources are:". This means there is a code reference
to add_schedule_fab_icon_anim
(that is, its R.drawable ID was
found in the reachable code).
If you are not using strict checking, resource IDs can be marked as reachable if there are string constants that look like they might be used to construct resource names for dynamically loaded resources. In that case, if you search the build output for the resource name, you might find a message like this:
10:32:50.590 [QUIET] [system.out] Marking drawable:ic_plus_anim_016:2130837506 used because it format-string matches string pool constant ic_plus_anim_%1$d.
If you see one of these strings and you are certain that the string is not
being used to load the given resource dynamically, you can use the
tools:discard
attribute to inform the build system to remove it,
as described in the section about how to customize which resources to keep.