What's New...
7/22/2009
ESA Asserts First Amendment Rights in Chicago
7/21/2009
Erik Huey Joins ESA as Head of Government Relations
8/23/2009
Tip for Web-savvy marketers: Get in the game
8/18/2009
Rx: Xbox? Researchers Explore Mental Health Benefits of Video Games
Welcome to the Entertainment Software Association
The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet.
The ESA offers a range of services to interactive entertainment software publishers including a global anti-piracy program, business and consumer research, government relations and intellectual property protection efforts.
The ESA also owns and operates the E3 Expo.
To read more about the Entertainment Software Association, please click any of the following links:
The ESA has launched ESA TV, an online video blog series that provides audiences with compelling, creative and informative content about the computer and video game industry. The first video of the series, above, brings to life ESA's 2009 Essential Facts. More videos will be released on a regular basis and can be viewed here or at www.theesa.com/esa-tv.
Video Game Voters Network
Video games are being threatened by legislation on the federal, state and local levels, and it is time for gamers to stand up and voice their concerns. The Video Game Voters Network leads this battle.
Resources for Parents
The ESA is working to help parents make sure that children are safe online and playing video games their parents consider appropriate. Through the Entertainment Software Rating Board (ESRB), the association has voluntarily established numerous tools and policies to help parents make educated choices and to encourage retailers to sell age-appropriate games to youth.
Anti-Piracy Information
The objective of ESA's Anti-Piracy Program is to attack and reduce global entertainment software piracy. Entertainment software piracy is estimated to cost the U.S. industry billions of dollars every year. The program's primary components are policy work, training and education, and a number of different enforcement efforts in the United States and abroad.