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Reaching into other worldsVirtual realities
Technology Quarterly -
Computer-generated worlds are becoming ubiquitous, no headset required, says Alok Jha
- Virtual realities: Computer-generated realities are becoming ubiquitous
- Simulation: Virtual environments are being used everywhere
- Hardware: Headset technology is cheaper and better than ever
- Health care: Health care is already benefiting from VR
- Brain scan: A novelist’s vision of the virtual world has inspired an industry
- The future: The Metaverse is coming
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