EDUCAUSE Learning Initiative's 7 Things You Should Know About ... ™ series provides concise information on emerging learning technologies and related practices. Each brief focuses on a single technology or practice.
Use these quick reads to get essential information on emerging technologies and practices, including potential implications and opportuntities. These resources are great to share with teams or faculty considering a new technology.
The following documents are Adobe PDF. If you do not have the latest version of Adobe Reader, click here to download it.
[A]
- Alternate Reality Games
- Analytics
- Android
- Application Development Tools
- Assessing Online Team-Based Learning
- Augmented Reality
[B]
[C]
- Calibrated Peer Review
- Challenge-Based Learning
- Citizen Journalism
- Clickers
- Cloud Storage and Collaboration
- Collaborative Annotation
- Collaborative Editing
- Collaborative Learning Spaces
- Competency-Based Education
- Competency-Based Education (CBE) Tools
- Connected Learning
- Creative Commons
- Cross-Institutional Collaboration
- Cyberinfrastructure
[D]
- Data Visualization
- Data Visualization II
- Degree-Planning Tools
- Design Thinking
- Developments in Instructional Design
- Digital Storytelling
- Drones
[E]
[F]
[G]
- Games and Learning
- Gamification
- Geolocation
- Gesture-Based Computing
- Google Apps
- Google Earth
- Google Jockeying
- Google Wave
- Grid Computing
- Group Texting
[H]
[I]
- Infographic Creation Tools
- Instant Messaging
- Intelligent Tutoring Systems
- The Internet of Things
- iPad Apps for Learning
- IPAS
[J]
[K]
[L]
- Learning Tools Interoperability
- Lecture Capture
- Lightboard
- Live Question Tool
- LMS Alternatives
- LMS Evaluation
- Location-Aware Applications
- Lulu
[M]
- Makerspaces
- Mapping Mashups
- Microblogging
- Microlectures
- Mobile Apps for Learning
- Modern Learning Commons
- MOOCs - Massively Open Online Courses
- MOOCs II
- Multi-Touch Interfaces
[N]
- Navigating the New Learning EcoSystem
- New Directions for the LMS
- Next Generation Presentation Tools
- Ning
[O]
- Online Media Editing
- Open Educational Resources
- Open Journals
- Open Textbook Publishing
- Open-Ended Response Systems
- Organizing Files in the Cloud
[P]
- Personal Learning Environments
- Personalized Digital Magazines
- Podcasting
- Privacy in Web 2.0 Learning Environments
- Projecting Fro Mobile Devices
[Q]
[R]
[S]
[T]
[U]
[V]
- Video Communication
- Videoblogging
- Virtual Meetings
- Virtual Worlds
- Visual Literacy
- VoiceThread
- VR Headsets
[W]
[X]
[Y]
[Z]
[#]