A guide on how to make websites more useable, useful, and accessible.
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A guide on how to make websites more useable, useful, and accessible.
A collection of best practices for each step of the web design process.
Compilation of resources from HUD on home buying, home ownership, and other helpful information
The international standard in end-user computer skills consisting of 7 modules which define the skills and competencies necessary to be a proficient user of a computer and common computer applications. In order to achieve ICDL Certification, individuals must pass a test for each of the 7 modules. ICDL Module 1 is a theoretical test of computing knowledge at a general level, while modules 2-7 are predominantly practical skills tests.
Guides and best practices for parents on issues such as cyberbullying and how to keep children safe online.
Information link that provides the primary source of federal support for the nation’s 123,000 libraries and 17,500 museums. The Institute's mission is to create strong libraries and museums that connect people to information and ideas
This report provides a self-assessment tool and an assessment of museums and libraries against a continuum of 21st century skills.
Information link containing visual literacy resources. Visual Literacy refers to a group of vision-competencies a human being can develop by seeing and at the same time having and integrating other sensory experiences.
Professional education association committed to advancing excellence in learning and teaching through innovative and effective uses of technology. This organization supports 20,000 members who share the mission of providing thousands of resources and learning opportunities to keep on the cutting edge.
Report based on the results of surveys conducted by the Kaiser Family Foundation about young people's media use. It includes data from all three waves of the study (1999, 2004, and 2009), and is among the largest and most comprehensive publicly available sources of information about media use among American youth.
Literacyworks, an educational nonprofit organization, was created to address the needs of underprivileged and underrepresented adults, families and children by using educational technology to increase the quality, availability, and accessibility of literacy curriculum for individuals with low literacy skills.
A philanthropic organization that launched a $50 million digital meeting and learning initiative to determine how digital technologies affect young people.
Thinkport aims to help teachers teach more effectively, inspire students to learn, build bridges between schools and homes, and fulfill Maryland Content Standards for education. The site offers content aimed at helping teachers find and create what they need in the least amount of time utilizing digitally rich resources where possible.
This report guides the focus of the conversation about the digital divide from questions of technological access to those of opportunities to participate and to develop the cultural competencies and social skills needed for full involvement. The report argues schools and after-school programs must devote more attention to fostering new media literacies: a set of cultural competencies and social skills that young people need in the new media landscape.
The MICDL is a non-profit organization of school reform and professional development facilitators who collaborate with researchers and school-based educators. MICDL researches, develops, and promotes teaching and learning practices that are highly engaging, focus on 21st century skills, and often involve the use of digital media.
A set of online courses and assessments for basic, standard, and advanced digital literacy skills.
The Microsoft Community Learning Portal is a free online learning opportunity for approved nonprofit learning centers and computer labs that offer ICT skills training to underserved communities.
This White Paper by Maria E. Wynne and Lane F. Cooper looks at how mayors, city managers, policymakers, and community leaders can bridge the Digital Divide and provide opportunities for those who have been left out.
Report outlines the challenges and initiatives that Microsoft is undertaking to address employability challenges.