DoDEA Virtual High School: Gaming Technology I

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Gaming Technology I : Course Syllabus:

Course Code: CTI4010T | Offered: Spring | Grade level: 9-12 | Length: 18 weeks

Welcome to the DoDEA Virtual High School. Thank you for visiting our course catalog.  Please navigate through the syllabus below to find out more information about this DVHS online course. If you have questions, please contact us at your earliest convenience.

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Course DescriptionComputer mouse with keyboard (Digitally Generated)

This course will introduce students to the basic skills necessary for game design. They will study the various games in the industry, analyzing their approach in design and development. The student will explore the processes and art of making game elements like story, levels, sound, user interfaces, and music. This analysis will include an orientation to the gaming market and innovative techniques’ impact on it. Finally, the student will merge all these elements into a functional prototype showing their understanding of the game design process.

Upon completion of this course, you will:

  • Be able to explain the different types of games.
  • Build analytical thinking towards usage of game elements.
  • Develop game play innovation principles.
  • Express ideas clearly in writing.
  • Integrate storytelling into game play design.
  • Explore the requirements for visually appealing user interfaces.
  • Explore the use of sound in games.
  • Interpret and apply data from original game design documents.
  • Build a working prototype of a game using Multimedia Fusion.
Image: Computer mouse with keyboard (Digitally Generated)

Course OutlineMan pointing with hand wired with futuristic device

The course will review many topics, including:

Module I: Course Overview: Introduction to Game Design
Section A- History
Section B- Player Elements
Section C- Genres

Module II: Game Elements
Section A- Elements of Game Play
Section B- Setting Goals
Section C- Platform
Section D- Game Generations
Section E- Player Modes

Module III: Creating Content
Section A- The Story
Section B- Defining Characters
Section C- Development
Section D: Virtual Reality Development

Module IV: Game Play
Section A- Game Play Mechanics and Rules
Section B- Levels

Module V: Interface
Section A- Features
Section B- Types
Section C- Platform Specific Interfaces
Section D- Genre Specific Interfaces
Section E- Creating Ambience

Module VI: Audio
Section A- Sound Effects
Section B- Music
Section C- Putting it all Together

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Concentric circles with binary code and human earTextbook | Software

The textbook we use throughout the course is a digital textbook located in the online classroom. Please note: this is our main text, however if you are provided with an additional textbook or workbook from your “home” school by all means use them to support your understanding of the concepts presented.     

Essential Software: Recommended software will be available inside the online course.

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