For the last 17 years, SimCity designer Stone Librande has dreamed up, designed and lovingly handcrafted an original board game to give to his two sons on Christmas morning.
Daenarys Spagett is not a particularly talented writer. He misspells the simplest words, screws up capitalization and commits countless crimes against good grammar. You cover his paper in red ink, and Spagett is stuck with an “F minus.” It’s bad …
Marc Blank and Dave Lebling, creators of Zork, are the recipients of this year’s DICE Pioneer Award. To find out more about them, play Wired’s text adventure.
Isn’t 2012 almost over and stuff? Yes, but there will still be a couple of game releases that you might care about.
World’s Most Wired game designer Zach Gage’s work asks provocative and relevant questions about our new lives in the digital cloud.
Wired editors and contributors pick the 10 greatest games that defined 2011, featuring The Walking Dead, Journey and more.
The copies of Bound High pictured here were created, almost from scratch, by a team of three retrogaming enthusiasts over the course of the last few months.
For decades, dinosaurs have been the go-to resource for parents looking to inspire their kids to pursue knowledge, but with the rising sophistication of videogames parents now have new options for igniting the fact-based part of their child’s imaginations.
This year, the things that disappointed the Wired staff weren’t just bad games. Here are our picks of gaming’s biggest bungles of 2012.
For the first time in the 55-year history of the Grammy Awards, a videogame soundtrack has received a nomination. The honor goes to Austin Wintory, composer of the score for Journey.
What’s up with BioShock Infinite‘s box art? Here’s the answer.
Not only do the songs mirror the plot of BioShock Infinite — sometimes capturing the gameplay at exactly that time — but there are significant themes that emerge as you look at the soundtrack as a whole.
Wired senior editor Peter Rubin and I sit down to discuss the Museum of Modern Art’s acquisition of 14 videogames on this week’s edition of the Game|Life podcast.
Ken Levine, creator of BioShock Infinite, wants his ambitious game to be the one that breaks out of gaming’s niche and engages a broader audience.
Plague Inc., a game for iOS and Android, has spread just like a virus in 2012. Challenging players to wipe out the entire world with a carefully constructed disease, the 99-cent game has been chronically infecting the App Store’s charts …
Ready for another week of game releases? Well, there’s not much to speak of this week besides Far Cry 3.
The Museum of Modern Art (MoMA) just announced it has acquired 14 videogames for a new category of artworks there, and some in the art world are aflutter: “Sorry MoMA, video games are not art.” The videogames MoMA is jumpstarting …
On this week’s edition of the Game|Life podcast, we’re pleased to be joined by David Ventura, who until just recently was the head of technology at iNiS.
What do you get when you combine Legend of Zelda with dubstep DJ Skrillex?
The Museum of Modern Art in New York has acquired a selection of 14 video games as part of a concerted effort to celebrate gaming as an artistic medium.
Bungie, the creator of the acclaimed first-person shooter series Halo, has released the first official piece of artwork from its next game franchise Destiny.
The good news: After six years on the market, Wii now has a price of under $100. Bad news: in Canada.
It’s hard to call a war game “realistic” when the player can select “continue” after being shot in the head. A new crop of games is aiming to fix that.
It only took me $25 and a few hours of practice to become the top-ranked player in the world on Endless Road.
All of the major retailers are offering deep discounts on gaming systems this Black Friday, but some are much better than others. I’ve sifted through everything to find the best values for your money, the rock-bottom lowest prices and the …
Another developer might have gone into a rage. A bigger company might have issued a cease and desist. But the creator of Super Hexagon was more level-headed than you or I might have been at the theft of our hard …
After four intense episodes, The Walking Dead is finally coming to an end this week.
Wii U has overpromised and underdelivered. Here are the 10 things that tick me off the most.
The $15-a-month subscription game is dying. But it’s not because players are cheap, it’s because they’re bored.
Tore Blystad, creative director of Hitman: Absolution, is our special guest on this week’s episode of the Game|Life podcast.