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Ditching the Death Penalty

Ditching the Death Penalty
About ten days ago, Blizzard Community Manager Taepsilum posted in the EU forums on a thread about removing the death penalty. While this may sound like a political hot potato that WoW Insider would do best to avoid, Taepsilum was actually responding to a post calling for the removal of resurrection sickness from the game. The original poster asserted that it was outdated, no longer necessary, and flatly inconvenient. That it detracted from the game's experience. Taepsilum's post was as follows.

Taepsilum
The death of a character should be something important, the death penalty is there to make sure players don't disregard it, in my opinion it's actually already too easy and too fast to resurrect.
It's because of the penalty and the lost time when doing a corpse run, that players will be more cautious about their character.
If you decide to resurrect at the spirit healer, it's because either your character died in a very weird place (and you should be more careful), or you just don't want to corpse run.

I think we should all be glad that there's no experience loss as death penalty, that would probably be a bit too harsh, but I do think we need something to keep death from being meaningless.

We're always open to good and new ideas of what that might be; as long as it's not "removal of the death penalty", feel free to chip in ;)

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Filed under: Analysis / Opinion, News items

Insider's Guide to Mists of Pandaria: WoW Insider readers crowdsource their best tips and advice

Insider's Guide to Mists of Pandaria WoW Insider readers crowdsource their best tips and advice
Did you know you could do this? We crowdsourced readers' favorite advice for Mists of Pandaria and patch 5.1, to show you all the little inside tidbits you just might have been missing. Included is an entire section of tips for streamlining your dailies -- don't miss 'em!

Let's rev up first with a few of our most recent tips and tricks posts:
Down your dailies and discover hidden delights with our collection of reader discoveries and advice, collected after the break.

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Filed under: Mists of Pandaria

Ride your own Darkmoon Carousel (sandbox) mounts

Ride your own Darkmoon Carousel sandbox mounts
The wonderful Perculia of Wowhead fame tweeted today that she'd added a new vendor's items to the site, and it caught WoW Insider's collective eye, with our love for quirky items and the like.

Sandbox mounts that look like the Darkmoon Carousel? We had to check it out. It took a short while to locate the vendor, Gelvas Grimegate, very near to the carousel itself. But once we did, he had a huge array of sandbox mounts to sell, for only one Darkmoon Prize token for ten charges.

What's the catch? With a deal as good as that, there's always a catch. And this is no exception. Sandbox mounts don't move, they are stuck to the ground by their springy stands, and simply undulate gently back and forth. What's more, that one Darkmoon Prize Token only buys you ten charges, but you can carry as many sets of those ten-charge items as you see fit. So you can only summon this incredibly entertaining wooden murloc ten times per purchase, and the same applies for the rest, of which there are many!
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

The Queue: The greatest improvement to WoW

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

We'll get right into the Queue today with a good question:

Blaze asked:

In the eight years of Word of Warcraft, what has been the single greatest improvement to the game?

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Filed under: The Queue

Around Azeroth: Yay for winter!

Around Azeroth Yay for winter! THURSDAY
Since pandaren come from a tropical climate, it makes sense that a new immigrant to the rest of Azeroth might get a little overexcited about her first real winter snow. You see it all the time in the southern U.S., where certain native Southerners who may or may not be my husband completely freak out at the first hint of snow in the forecast and say incredibly stupid things like "I hope it snows a foot!" Some of us have to drive an ambulance in that foot of snow, buddy. Anyway, submitter Fas of Might and Magic on Arathor (US-A) and his druid pal are celebrating their first winter by playing in the snow outside of Ironforge. Looks fun, guys!

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Scattered Shots: Hunters have too many buttons

Scattered Shots Hunters have too many buttons THURSDAY
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

There will always be some hunters who disagree with anything (believe it or not I recently read a hunter who thinks removing minimum range made the game no longer playable) but most hunters these days agree that we hunters have too damn many buttons. And it's not just us: in a recent tweet Ghostcrawler said so too:
Unfortunately there isn't a whole lot that can be done in the middle of an expansion -- frankly what needs to happen is a bunch of these abilities just need to go. But remove anything (even minimum range) and you'll hear complaints, not to mention making hunters learn new rotations mid-expansion is bad design move. But I think there are some things that can be done to mitigate the situation.

But first lets get into why too many buttons is a bad thing, because there are actually two important reasons.

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Filed under: Hunter, (Hunter) Scattered Shots

Breakfast Topic: Which Mists character grates on your last nerve?

Breakfast Topic What Mists character grates on your last nerve
Remember Corki? Really, now ... Who could forget the most annoying little twit ever to grace not one but four quests in Nagrand during The Burning Crusade? There really aren't many NPCs that can set my teeth on edge like Corki could, but Li Li Stormstout sure is making a run for the title. I know she's supposed to be loosely modeled on an actual little girl (the daughter of Blizzard Senior Writer Micky Neilson, also the author of the graphic novel about her), and yeah, I'm a mom with a little girl of about that age, but this little flibbertigibbet drives me batty -- which has done nothing to put me in any decent frame of mind to deal with Dook Ookem, Chief Kah Kah and their ilk, now that I'm running up my team Horde-side.

I know, I know, many of you love those little bundles of comic relief. Maybe I'm just "lazy and old," as Li Li might claim. I'm all pumped up and ready for war, though, and I hate being sidetracked by these knuckleheads. I guess I could try leapfrogging the storylines I don't care for, but it's part of my storyline. I don't wanna skip anything!

Commiserate with me. I know plenty of you are agonizing over more important matters, grinding your gears over Garrosh while I'm merely fretting about a little girl and bunch of monkeys. So tell me, what characters in Mists grate on your last nerve -- and what are you doing to mitigate the pain?

Filed under: Breakfast Topics

Patch 5.1 hotfixes for Dec. 5

Patch 51 hotfixes for Dec 5
More hotfixes are in store for patch 5.1, it seems -- and a fresh list was just posted to the official blog. Please note that some hotfixes may require a realm restart before going into effect -- and that we have rolling restarts scheduled for tomorrow morning. Included with today's rounds are the usual handful of bug fixes, but we've also got some adjustments for Pet Battles and Brawler's Guild tweaks as well.
  • All eligible players can now complete the quest It Is A Mystery, which makes things far less mysterious, but far less frustrating as well.
  • The Crow on Darkmoon Island can now be caputured, and cannot be caged for sale.
  • Picking up Meatball's Strange Energy in the Brawler's arena will now benefit the Brawler's nearby pet as well.
  • It turns out framerates were merely a setback, and the issue affecting system performance in Silvermoon City has been resolved.
Read on for the full list of hotfixes.

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Filed under: Hotfixes

How we see the World of Warcraft

How we see the World of Warcraft
One of the things I'm leeriest of is the idea of a complete overhaul of World of Warcraft's aesthetic. I've talked about it in terms of character aesthetics, and in terms of the visual set that defines the warrior class and what it all boils down to for me is that when I log into the game, I want it to feel like it's the same game, the same world. This is not to say that the game hasn't seen plenty of upgrades to its visuals over the years, far from it. As Takralus pointed out recently in a forum thread asking if WoW will ever see a major graphical upgrade, the game has seen upgrades, at least one every time an expansion has come out in fact.

World of Warcraft is a game built out of all of these separate elements combined. It's got excellent sound design, both in music and in sound effects (although I can't watch a TV special on dinosaurs without recognizing a sound from World of Warcraft nowadays), which the graphics build on top of to create the world we experience. As such, I'm simultaneously interested in yet afraid of the long awaited character model redesign Takralus mentions. Yes, it's somewhat ridiculous that human wizards and warlocks, if male, have arms like coiled pythons, but by now I'm so accustomed to it I don't know if I could accept a more slender build for a spellcaster.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Spiritual Guidance: Choosing the best priest talents for you, pt. 1

Spiritual Guidance Choosing the best priest talents for you, pt 1
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

One of the most interesting things about the new talent system added in Mists of Pandaria is that it encourages priests (and all classes) to choose which talent is best for them at almost every turn. No longer is one talent clearly better than another when examining them in a bell jar. Now instead you have to look at how and where the talent will be used; one talent might shine brightly in certain scenarios but be so utterly awful in others that it's practically unusable. The result of all this? We're now adjusting our talent builds more than ever.

Of course, this isn't a new thing for DPS, who frequently swapped to alternative talent builds on each encounter to get the best possible damage (got to beat those 'locks!) but for healers it's more of a change. In the past, a healing priest might have considered switching between disc or holy, but rarely did that involve altering individual talents in our trees. Usually healers had an all-purpose build that was good for everything; changing around talents was only done on the rare occasion. That makes this new talent system a bit of a shake up for us, since the majority of priests are healers (two healing specs and all). So today I thought we'd look at the new priest talents as thoroughly as we could so it's easier to decide which one you want.

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Filed under: Priest, (Priest) Spiritual Guidance

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Around Azeroth

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