Ditching the Death Penalty
It's because of the penalty and the lost time when doing a corpse run, that players will be more cautious about their character.
If you decide to resurrect at the spirit healer, it's because either your character died in a very weird place (and you should be more careful), or you just don't want to corpse run.
I think we should all be glad that there's no experience loss as death penalty, that would probably be a bit too harsh, but I do think we need something to keep death from being meaningless.
We're always open to good and new ideas of what that might be; as long as it's not "removal of the death penalty", feel free to chip in ;)
Filed under: Analysis / Opinion, News items