Nominations are well under way for the 5th Annual Best App Ever Awards. We recently passed 200,000 nominations well on the way to surpassing the record set last year.

No time to waste, head to http://bestappever.com and nominate your favorite iOS apps now. Nominations close at midnight December 31st, 2012.

Some interesting bits of info from the awards so far:
- Apalon leads the pack as the app company with the most nominations.
- Rovio leads for game companies.
- Most Useful is the most nominated category with over 220 different apps already nominated in that one.
- Best Group Sharing and Video Editing tie for least busy with just 12 apps nominated each.

Want to make sure your favorite app is nominated? Post your picks your social streams (see the links on the nomination pages) or contact your favorite app developers to tell them you have nominated their apps.

Developers, check the about page for some tips on mobilizing your fans to nominate your apps.

Nominate your favorite iPhone and iPad apps and games now!

Fruit Ninja Goes Free for 24 Hours

Posted by on December 16th, 2012
iPhone App - Designed for iPhone, compatible with iPad

One of the quintessential iOS games goes from for the first time ever and only for 24 hours. Grab it!

This Week at 148Apps: December 10-14

This week at 148Apps.com, site editor Rob LeFebvre examined why mobile games just don’t seem to have as much depth as their console brethren. He says, “Should gamers expect the same experience on mobile devices as on console? Probably not–but that may be changing. Michael de Graaf, the producer for the mobile version of Need for Speed Most Wanted, feels that the difference between console and mobile is narrowing. “At the moment, consoles still have an edge when it comes to raw power but that gap is narrowing,” he told us, “and we’ve seen possibilities continue to expand on mobile. The current quality of screens we are seeing and new form factors are increasing the quality and diversity of experiences that gamers can now have on a mobile device.”

Nick Rish, vice president of mobile publishing for EA, believes that comparing the two is futile. “There is something very immersive about holding a device 10 inches from your face,” he said, “putting on headphones and enjoying a game like Need for Speed Most Wanted while on your lunch break … It’s tough to say one platform provides a better consumer experience than the other; gaming is in the eye of the beholder.”

“Mobile gaming grew from very basic flash games we all’ve been playing on web browsers,” said Przemek Marszal, art director at 11 bit studios, the developer behind the Anomaly Warzone series. But that’s changing, he said, noting that even a hard-core indie developer like John Carmac sees the potential of iOS gaming.

Read the full post at 148Apps.

Over at GiggleApps.com, writer Amy Solomon got back to nature with her review of Scholastic First Discovery: The Forest: “Scholastic First Discovery: The Forest for iPhone is an impressive adaptation of the printed non-fiction title “In the Forest” A First Discovery Look and Learn Book from Scholastic. A version of this app is also available for iPad.

The Forest is an impressive application about nature, with wonderfully bright colors and robust details on each page bringing the sights of forests to devices. Instead of text that one would read, this app consists of very good narration that leads children through interactive exercises that will teach them a lot about the forests of North America.

Six chapters are included that cover a lot of ground, such as learning about both deciduous and coniferous trees, tapping leaves or branches to learn about the trees they belong to, also allowing children to drag these realistic bits of foliage around the screen.”

Read Amy’s full review at GiggleApps.

$1.99
$3.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-10-26 :: Category: Education

Last up, AndroidRundown.com writer Carter Dotson was happy to announce that one of our favorite games, Punch Quest, is coming to Android: “Android, get ready to start punching. Punch Quest is coming to Android very soon. The culprit? Noodlecake Games, who have made a habit (or a business model) out of releasing and supporting iOS-to-Android ports. Punch Quest combines and endless runner with beat ’em up gameplay, as players run through a dungeon, punching and uppercutting the foes they come across. Coins can be earned to be spent on new skills, power ups, and hats. Sweet, sweet hats.”

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-25 :: Category: Games

Read the full story on AndroidRundown.

And we’ve cleared yet another week in 2012. Join us next weekend for another recap of the latest and greatest news from the week that was – and make sure to follow us on Twitter, Facebook and Pinterest for the latest info on the hottest apps. Now go get the rest of your holiday shopping done!

Console gamers tend to dismiss mobile games as dumbed down, casual, kids stuff. Whenever I write a column about how mobile games can be as “good” as console games, the outcry is often loud and fervent.

With the power of current-generation iOS devices, it’s not a stretch to consider that many games that we see on consoles could be ported to mobile devices almost as is with the full game intact. And yet, it does indeed seem that when titles have a console and a mobile version of the same game, the mobile version suffers in terms of content.

Why is that? Even if we assume for the moment that an iOS device can’t push the same high quality graphic power as a dedicated gaming console, why must games on mobile be so much less in-depth than their console brethren?

Console Vs Mobile/iOS

Should gamers expect the same experience on mobile devices as on console? Probably not–but that may be changing. Michael de Graaf, the producer for the mobile version of Need for Speed Most Wanted, feels that the difference between console and mobile is narrowing. “At the moment, consoles still have an edge when it comes to raw power but that gap is narrowing,” he told us, “and we’ve seen possibilities continue to expand on mobile. The current quality of screens we are seeing and new form factors are increasing the quality and diversity of experiences that gamers can now have on a mobile device.”

Nick Rish, vice president of mobile publishing for EA, believes that comparing the two is futile. “There is something very immersive about holding a device 10 inches from your face,” he said, “putting on headphones and enjoying a game like Need for Speed Most Wanted while on your lunch break … It’s tough to say one platform provides a better consumer experience than the other; gaming is in the eye of the beholder.”

“Mobile gaming grew from very basic flash games we all’ve been playing on web browsers,” said Przemek Marszal, art director at 11 bit studios, the developer behind the Anomaly Warzone series. But that’s changing, he said, noting that even a hard-core indie developer like John Carmac sees the potential of iOS gaming.

Graphical Power

Is it fair to expect console-level graphics and performance on an iOS device? De Graaf thinks not, and helps his team tailor the gaming experience based on what mobile players want, versus simply what the hardware can do. “For instance, when we approached creating the control scheme for Need for Speed Most Wanted on mobile,” he said, “we wanted to provide consumers with the option to play in a way that was natural for a mobile experience. We listened to our mobile gamers and as a first for the franchise we gave fans the ability to control their vehicle via touch or tilt steering options.”

“I think hardcore gamers should expect the “same level” of experience and immersion but not the exact same experience,” said Marszal. “iOS is about touch, mobile, close-to-your-eyes feel, immediate experience. For a console, you almost need to “plan” your time with it.” He noted that the gap between console and iOS is narrowing, however, saying that the iPad 4 and iPad 5 is about as powerful as the original XBox.

Handheld? Or Mobile?

It’s hard not to compare the current state of iOS mobile gaming to other handheld gaming devices like Sony’s PlayStation Vita or Nintendo’s 3DS. It seems that for every story about the successes of mobile gaming, there’s a story about disappointing sales in the handheld gaming realm. “The DS and PSP are primarily gaming machines, but taking a look at the gameplay in Real Racing 3, Need for Speed Most Wanted or ShadowGun DeadZone it’s mind boggling just how stunning graphics and engaging gameplay can be on iOS devices as well,” said Rish.

So why don’t we see more console-like experiences on iOS and other mobile devices? Could it be the business model? Rish referenced the fact that with consoles and dedicated handheld gaming devices, consumers pay for their games up front, often spending twenty, thirty, sixty dollars or more for the entire experience. “We are seeing that when a developer gives a mobile game away for free,” said Rish, “there is more of a focus on replay-ability and the continual development of the experience through content updates, which prolong the experience, as opposed to creating an in-depth story from the beginning with a definite end.”

Could it also be that developers and publishers who do business in both worlds want to avoid cannibalizing their sales numbers? Our focus has always been on building an incredible experience on mobile that can sit alongside, rather than replicate, the console title,” said de Graaf. With gamers clamoring for high-quality realistic gaming experiences on living room consoles, a company would be hard pressed to give that up and move all its gaming resources to the iOS world, right?

Mobile titles, then, are like extra DLC, available to gamers who own both an iOS device as well as a console. They also function as advertisements for their console versions, driving even more sales to the publisher and developer than anything else.

While games on iOS can offer near-console quality and depth, then, perhaps consumers are, in fact, driving the types of games that show up on mobile devices. Rish pointed out that mobile gamers tend to prefer shorter play sessions when on the go, as well as the ability to immerse themselves into a deeper game as they have the time for.

Depth And Scope

Industrial Toys CEO and industry veteran Alex Seropian thinks we can have both kinds of games on mobile devices, but that developers are rightly concerned about just how to do so. “There seems to be some built up developer fear of bringing console games to mobile,” he told 148Apps, “because most of the ports and games that are structured like console games have been commercial failures on mobile.”

Seropian makes a distinction between the scope of a game and it’s depth. A deep game, he says, “is one you can play over and over again, the same bits, and get better at it and continue to enjoy it. A game with scope is a longer game with more things to look at and lots of single use content.” He points out that creating a console-type game with scope isn’t the best strategy for success, as people use their devices differently than they game on consoles. “The real trick,” he said, “is marrying those depth elements – compelling story, fantastic artistry and deep game mechanics with that accessible and quicker structure.”

The benefit of mobile gaming, then, may in fact be ability to serve many types of people by providing many different types of gaming experiences. It’s much easier to have some shorter, more casual experiences available on the same iOS device as the more console-like games with depth and immersive gameplay.

It’s Just Different

Perhaps it’s best to stop trying to compare consoles and iOS games altogether, and note that there is room in the market for all sorts of games. The mobile gaming world has proven to be a disruptive force in traditional gaming, but that doesn’t mean it will replace it, completely. Both executives seem to say that replicating a game like Need For Speed on iOS or mobile would be counter-productive, as they already HAVE a console-quality version of the title: on consoles. Creating a second, mobile-friendly counterpart to a console game just might expand the title’s audience, as well as provide new customers who might purchase the higher-initial dollar title at some point, based on the mobile experience alone.

It’s the publisher’s job, then, to differentiate the mobile titles even more, if that’s the case. It also doesn’t quite explain why there aren’t at least SOME games with the kind of depth and immersiveness we expect from console games made by the larger gaming companies like EA.

In addition, maybe the games we’re looking for, the ones with depth, significant gameplay,storytelling, and amazing graphics, won’t be found fromt he larger publishers. Perhaps we’ll only see them from smaller, less risk-averse companies who don’t need to worry about a console vs. mobile version.

If companies want to make games to meet their customer’s needs, then there should certainly be a market for deeper, console-style type games on iOS. Here’s hoping that the increasing power and ability of mobile devices continues to allow game publishers to create a few more deep, long-form video games for our favorite mobile platforms.

Track Santa With Updated Star Walk Astronomy App for iPad or iPhone

Posted by on December 14th, 2012
iPad Only App - Designed for iPad


Astronomy guide, Star Walk, shows stars, constelleations, satellites, and the like in the correct positions in the sky. Just hold your iOS device up to the sky, any time of day, and you’ll see what’s out there. This new update brings new additions to the astronomical data, optimization for the iPad mini, and a special visit from Kris Kringle himself. There’s even a contest with an iPad mini prize to enter, so get to it!

The latest update includes new additions to Star Walk’s night sky. Complete information as well as detailed 3D models of satellites are available for GLAST, Ajisai, COROT, Genesis I and Genesis II, INTEGRAL, and GPS Group, and others. Major internal optimization reduced the size of the app by half and allowed it to work and look stunningly on the iPad mini.

A special holiday surprise from Star Walk developers awaits for stargazers on December 21st when Santa will appear on the night sky on his yearly journey over the world.

source: Star Walk, iPhone Version

Create Musically and Visually Unique Videos With Strum By Smule

Posted by on December 13th, 2012
+ Universal App - Designed for iPhone and iPad

What a weird and interesting app – turn any video into a musical, filtered, Instagram-like experience and share with the Strum community.

Features
❋ Super simple – just record a 15-second clip and select your filter.
❋ Stylistic filters include unique visual and audio effects that have been designed together, to add a cinematic ambiance to your video.
❋ Filters include: Flow, Reverb, Stone, Angels, Century, Unplugged, Whole Wheat, First Kiss, BonFire, Spacer, Museless, Burgers – new filters added frequently!
❋ Find and follow friends within the community and from other social networks.
❋ Love and comment on videos you enjoy.
❋ Easy sharing to Facebook, Twitter, Email, and SMS.
❋ Import videos from your camera roll and re-Strum a video in different styles.
❋ Buffered video processing allows you to preview your filter selection almost instantaneously.
❋ And much, much more!

via: YouTube

Double Fine’s Middle Manager of Justice Is Out (Again) In The App Store

Posted by on December 13th, 2012
+ Universal App - Designed for iPhone and iPad

Once again, delve into the trials and tribulations of the most overlooked of heroes: the Middle Manager! Double Fine’s universal iOS game is here to stay this time, so give it a look and check it out.

Hello, Middle Managers! Welcome to the first official release of Middle Manager of Justice! If you happened to download the accidental release a few months ago, you will find a ton of new changes! The game tweaks and polish are too numerous to list, but it is worth mentioning that MMOJ now supports iCloud saves, iOS6 and the new iPhone 5! Jump in and start managing your branch to see the all the new hotness for yourself! Thanks for playing!

Apps Invade The Toy Aisle

In the last few weeks, I’ve noticed an interesting trend among my young cousins. No longer do they want cuddly toys or regular action figures from Santa. This year, it’s all about iPhones and iPads–a marked change from the increasingly distant days when I was a kid. Given the importance of such devices this Christmas, we thought we’d take a look at just how apps are invading the toy aisle and offer a few ideas for festive presents.

Ideas for Babies and Toddlers


Fisher Price offer plenty of great ways of integrating iPhones or iPads with your kids’ playtime. The Laugh & Learn Apptivity Case turns devices into a form of 21st century rattle. Noisy beads keep them interested, while a mirror means that baby can take a look at themselves. There’s peace of mind too, as the case can withstand drool, teething and a certain amount of throwing around. It comes in iPhone/iPod Touch and iPad varieties.


The Apptivity brand continues from there, too. There’s a Storybook Reader, which turns an iOS device into a book that can be turned just as easily as a conventional tome.


For the more active baby, there’s the Gym, allowing babies to hone their motor skills in conventional ways, while also playing peek-a-boo with the Fisher Price app.

Finally, there’s the Monkey, with its cuddly toy nature combined with the power of some fun iOS games for the youngster.


Toddlers can enjoy the fun of Dora the Explorer Let’s Play Backpack, which lets kids place a toy backpack on an iPad in order to unlock new activities to learn logic, Spanish and many other important skills.

Toy Vehicles for the 21st Century


Remember as a kid how much fun it was to play with toy cars? Disney and its AppMATes toys have brought that up to date. Disney Cars2 AppMATes come in two varieties: Lightning McQueen/Holley Shiftwell and Mater/Finn McMissile. In both cases, kids place the car on the iPad screen before taking it for a spin around Radiator Springs. It’s perfectly safe for the screen, too, thanks to the rubber contacts, although doesn’t work through screen protectors.

For the Scientific Child


iTikes offers a great range of toys that turn iOS devices into more educational tools. The Map Explorer uses a form of Augmented Reality to help kids interact with a world map, as well as learn about the Solar System, dinosaurs and animals.

Other toys such as the Microscope, Keyboard and Canvas offer a similar mix of educational fun. It’s all helped by the fact that kids don’t require an iOS device at all times to enjoy the toy.


Continue reading Apps Invade The Toy Aisle »

Flickr (Finally) Brings Its App To The iPhone

Posted by on December 13th, 2012
iPhone App - Designed for iPhone, compatible with iPad

Flickr has been a daily part of my life since it’s inception as a live, real-time photo sharing community. They sort of missed the mobile boat, however, letting services like Instagram and Facebook take over mobile sharing from iPhones and the like. Today, that’s all fixed, as Flickr announced its iPhone app, ready for you to take exploring with you.

via: Flickr Blog source: Flickr on iPhone

1Password 4 Updates In The App Store With iCloud, Dropbox, Secure Browser Support

Posted by on December 13th, 2012
+ Universal App - Designed for iPhone and iPad


Popular password manager 1Password updated today to version 4.0.2, bringing iCloud and Dropbox support, a secure browser, and a Universal app. Purchase it for 50 percent off the normal price today, and install it on all your iOS devices to create and manage passwords, website browsing, and secure data.

Every day there are new passwords to remember. They are often forgotten. Using weak passwords or re-using them makes it easy to remember, but criminals love it when you do this. 1Password solves all these problems.

✓ Generate strong, unique passwords for every site
✓ Protect your data behind a single Master Password
✓ Secure with military grade 256-bit AES encryption
✓ Cryptographic operations use standard iOS libraries to ensure no security gaps or backdoors
✓ Auto-Lock keeps your data protected even if your device is lost or stolen

source: AgileBits Website

You Don’t Know Jack Streaks Onto The iTunes App Store

Posted by on December 13th, 2012
+ Universal App - Designed for iPhone and iPad

It’s here, it’s sassy, and it’s on your iPhone, iPad, or iPod touch – You Don’t Know Jack brings its irreverent humor to the quiz show genre once more, with Facebook connectivity and new content released weekly.

Players on iOS will access the same content as those using the Facebook version. Cookie Masterson, the game’s popular and sassy host is back, as is the game’s core structure, with outrageous questions that range from Mozart to Psy. The game will be free-to-play with free games provided frequently. Users can also win free games through achievements, and multi-token packs are available for purchase.

Pocket Legends was the first cross-platform MMO release from Spacetime Studios, and it has grown over time to support a massive user base and an ever-growing list of core-MMO features, including player-vs-player, high level caps, and a deep playing strategy that takes into account stats, weapons, and armor builds across multiple characters and classes.

Today, Spacetime Studios announced two entirely new character classes, the Rhino and the Fox, to round out a five-class roster of character types available for high-level, core MMO play within the Pocket Legends universe.

First up is the Vixen Ranger, a female ranger class represented by a Fox. This is an up close, melee character who uses cunning, poisons, and bandage abilities to get in, poison enemies in the face, and evade damage while jumping away. This character class uses dual daggers, uses leather armor, and has some ranged abilities thrown in along with some great area of effect abilities, said Julianna Scruggs, a lead designer on Pocket Legends.

The other new class is the Paladin class, the Rhino. This is the healing tank character class, represented by a Rhino animal. MMO players will recognize this classic build, using hammers and plate armor as well as a variety of magic and tanking spells like taunt, charge, heal, resurrection, guardian and others. There’s a cute bird that sits on top of the Rhino that can be enabled, clearing the character of any bad effects from opponents.

With the three other Legends-branded games, it’s a wonder why Spacetime Studios is supporting the oldest one in the bunch, when Arcane Legends, especially, is doing so incredibly well. Chief Visionary Officer Cinco Barnes says that it’s a labor of love. Plus, he says, the community playing Pocket Legends is massive. “The Pocket Legends user-base is increasing,” he told 148Apps in a phone interview. “There are still unique things in mobile online gaming happening here – being able to create specific builds for character classes, along with a community of players who are expert at building strong, unique characters. This is hard core, under-the-hood MMO game play.”

Spacetime Studios takes its player community very seriously. They listen to feedback constantly, tweaking game play and game features in response to that very same community dialogue. “We work a lot with the public,” said Scruggs, “and with our forum members. We have an open relationship with our players–feedback is at a very refined level of discussion.”

In addition to the two new classes, the Pocket Legends update will include a ton of other extras, listed below.

New Elite Bossfights – Battle a level 76 Red Dragon, and discover a secret elite boss hiding in the Underworld
New Heroic Dungeon – The Dragonet of Fire Forest just got meaner in the new heroic difficulty “Forgotten Forest”
New 3 vs. 3 Capture the Flag PVP map – Fight for flags and glory in the Burning Flats
New Skill Ranks – All character classes have more advancement options with the addition of two new skill ranks for all abilities
Free Respec Weekend – Free skill and attribute respec for all classes this weekend only, in celebration of the new classes as well as ability ranks
New Items – Discover all new items to power up your hero
New Low Level Drops – Better weapons and shields for lower leveled characters
Return of Winterfest – Pocket Legends’ holiday celebration returns with new vanity drops and store items

It’s truly a delight to see a studio spending this much time and attention on a game that came out in 2010, a veritable ancient game by iOS and App Store standards. The new character classes, gameplay tweaks, and other MMO-style holiday updates really show the team’s commitment to creating–and maintaining–a first class, core MMO experience on mobile devices.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2010-04-08 :: Category: Games

Disney Mobile on Their Holiday App Plans

148Apps got a chance earlier this week to talk with Bart Decrem, SVP of Disney Mobile, and their plans for the holiday app push. Disney has some big plans in the coming two weeks.

Mr. Decrem shared with us some great growth numbers, showing that daily users of Disney Mobile games has grown six fold over the same period last year, up to over six million daily active users. In addition, Where’s My Water? has now seen over 100 million downloads shared between it’s free and paid versions.

But the really exciting stuff comes from the app updates and new releases planned over the next couple weeks. Here’s a quick rundown.

New Title: Monster’s Inc. Run has been created in partnership with Get Set, makers of the great Mega Run. It’a a level based runner this time featuring characters from the Monster’s Inc. movie. This is out today!

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-12-13 :: Category: Games

New Title: Nemo’s Reef This one, is odd. But a city builder with Nemo as the central character is sure to grab fans. This will be out on December 20th.

Where’s My Holiday? is a new release, based on the Where’s My? franchise and includes characters from both Where’s My Water? and Where’s My Perry?. This free holiday-themed app is expected on the 20th as well.

Where’s My Perry? update launching 40 new levels featuring Dr. Doofenschmirtz. These new levels will be available as an in-app purchase for $0.99. We’ll also see 20 new free levels. These are available in the update that goes live today.

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-06-28 :: Category: Games

Temple Run: Brave King Fergus (Merida’s Father) is added to the game and can be unlocked with 500,000 coins.

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-06-14 :: Category: Games

And finally, Avengers Initiative updated with a second episode with Captain America as the playable character available now.

$6.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-09-06 :: Category: Games

Google Maps App Now Available

Posted by on December 13th, 2012
iPhone App - Designed for iPhone, compatible with iPad

They made it just in time for Christmas. Google has released their Maps app for all of your travel woes.

Way back in 2009, Crescent Moon Games released an open-world RPG named Ravensword: The Fallen King. After years of titles developed and/or published by the studio, including various other RPGs, it’s returning to its big original hit, and it’s promising to be bigger and better than ever. Meet Ravensword: Shadowlands. Releasing on December 20th, it’s not only going to contain a massive open world, with numerous quests and things to discover, rivaling even console and PC open-world games, but it could be one of the best-looking games on the platform, as evidenced with my time on a near-final build.

The first hours of the game set the tone that this is an open world, and once the opening tutorial scene is finished, it’s open season. A town with dozens of buildings and giant detailed landscapes are immediately available. Want to go on the main quest, to discover what happened to the main character after the battle of Heronmar? Sure, do it. Want to mess around and join a guild, and help random citizens, affecting the character’s reputation? Do that, too. The game won’t say anything about it. In fact, doing a lot of side quests and exploring is highly recommended, because there’s plenty of tough foes that will come in the way, and the game prefers trial by fire. Spoiler alert: trolls and bears are a lot tougher than goblins and deer.

Weapon-based combat is simple: tap the attack button to use a weapon, tap on an enemy to target it, and hold down on attack to raise the shield. It does mean that shielding is not necessarily the most intuitive thing, but it does keep the controls from being overly-complicated. Magical items can add a third button for special attacks, and weapons and items can be set as quick use buttons at the bottom of the screen. In general, the best way to raise a stat like shielding or a weaponry type is to use it, or train it at a guild.

The game is going to be absolutely packed with content, if the sense of scale is anything to be believe: anywhere visible on land may actually be accessible in the game. Even many of the NPCs feature voice acting (usually for their first line), and a voice actor who worked on the Elder Scrolls series provides many of the NPC voices.

iPhone 5 owners are in for a treat: the game looks absolutely stunning, and only stutters occasionally in towns, for example. The build I have is “near-final” so it may or may not be sorted out, though the game is generally quite smooth. The draw distance is unparalleled as well.

Playing Ravensword: Shadowlands for several hours already, it feels like I’ve barely scratched the surface of this game, and there’s still mountains of content to discover. Between the vast landscape to uncover, and stories to unfold, this game could take a long time to truly discover all it holds.



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