Lesson Plan
Nickel, Quarter, and DimeMain Subject Area: Mathematics Duration of Lesson: 45 minutes Keywords:
Brief Description:
National Standard(s):
Additional Subject Area Standard(s): Objectives:
They will construct, read and interpret a graph. They will then make inferences and a convincing argument based on data analysis. Materials (online): Materials (offline):
Graph paper Colored pencils Paper Pencils Coins Used in Lesson:
Grade Level(s): 6-8 Procedures (online): Procedures (offline):
Each player has a nickel, a quarter and a dime. On the count of three, the player places one of the three coins on the table. A quarter wins over a dime, a dime wins over a nickel, a nickel wins over a quarter. 2. Divide the class into pairs (Player A and Player B) and have each pair play the game 18 times. 3. Instruct each pair to construct a bar graph that shows the number of wins each player had. 4. Help students determine range, mode and mean for their set of data. Compare the results as a class. 5. Have students answer the following questions to determine if the game is fair: - How many outcomes does game have? (9) - Make a tree diagram of the possible outcomes (a win for A, for B or a tie). - Count the wins for A. (3) - Find probability A will win in any round (3/9=1/3) Explain what probability means (favorable outcomes/ possible outcomes). - Count wins for B (3) - Find probability B will win in any round (3/9) - Is game fair? Do both players have an equal probability of winning in any round? (yes) 6. Students can write a paragraph explaining why or why not the game Nickel, Quarter, Dime is a fair game.
Assessment / Evaluation:
Differentiated Learning Options:
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