Combined Biofeedback With Virtual Reality in the Treatment of Pediatric Headache (VR)

The recruitment status of this study is unknown because the information has not been verified recently.
Verified May 2009 by Hadassah Medical Organization.
Recruitment status was  Not yet recruiting
Sponsor:
Information provided by:
Hadassah Medical Organization
ClinicalTrials.gov Identifier:
NCT00897780
First received: May 10, 2009
Last updated: May 11, 2009
Last verified: May 2009

May 10, 2009
May 11, 2009
September 2009
September 2010   (final data collection date for primary outcome measure)
Improvement in headache frequency and pain degree among participants [ Time Frame: 6 weeks ] [ Designated as safety issue: No ]
Same as current
Complete list of historical versions of study NCT00897780 on ClinicalTrials.gov Archive Site
 
 
 
 
 
Combined Biofeedback With Virtual Reality in the Treatment of Pediatric Headache
 

The objective of the study is to examine the effect of combined treatments (biofeedback with virtual reality) for pediatric chronic headache.

Chronic headache is a common symptom in children. Pharmacologic treatment has only a limited productivity and several known adverse reactions. Despite the frequency and chronicity of pediatric headache, validated treatment paradigms are currently inadequate.

Biofeedback is a medical treatment in which physiologic markers like heart rate, breathing rate, EMG, EEG, or electrodermal activity are measured and displayed back to the patient. The patient can then attempt to modulate physiology to achieve a certain feedback goal,such as slowing heart or breath rate, or relaxing certain muscles. Numerous psychophysiologic studies have been conducted that examine the effect of biofeedback alone on physiology as well as various clinical conditions. Clinical trials for chronic headaches have found that biofeedback was more effective in the treatment of headache when compared to pure drug therapy.

A number of recent distraction interventions for acute pain in children and adolescents have employed virtual reality technology in conjunction with either a passive distraction stimulus, such as a movie, or an interactive distraction activity, such as a computer game. However, the actual benefit of VR technology over and above the benefits of the distracting stimulus that is experienced through the VR equipment has not been adequately tested in children.

The objective of this study is to combine virtual reality with biofeedback in order to increase the effectivity of both techniques in decreasing chronic headache frequency and pain degree in the pediatric population.

Interventional
 
Allocation: Non-Randomized
Endpoint Classification: Efficacy Study
Intervention Model: Parallel Assignment
Masking: Open Label
Primary Purpose: Supportive Care
Chronic Headache
Behavioral: Biofeedback with virtual reality
Participant will use biofeedback technique in combination with virtual reality technique
Other Names:
  • VR
  • Biofeedback
 
 

*   Includes publications given by the data provider as well as publications identified by ClinicalTrials.gov Identifier (NCT Number) in Medline.
 
Not yet recruiting
30
December 2010
September 2010   (final data collection date for primary outcome measure)

Inclusion Criteria:

  • 9-18 years old children suffering from chronic headache diagnosed by pediatric neurologist
  • Exclusion of Other disorders causing chronic headache

Exclusion Criteria:

  • Children younger than 9 years or olde than 18.
  • Children who do not fulfill headache criteria as described in the International Headache Society
  • Children who were not examined by a certified pediatric neurologist
Both
9 Years to 18 Years
No
 
 
 
NCT00897780
HMO-0445-08
Yes
Itai Berger, MD, HAdassah-Hebrew University Medical Center
Hadassah Medical Organization
 
 
Hadassah Medical Organization
May 2009

ICMJE     Data element required by the International Committee of Medical Journal Editors and the World Health Organization ICTRP