• VOTE: Build and sell lightsabers on your phone?

    Bioware

    Crafting items in "Star Wars: The Old Republic" can be a grind! (Though less than most massively multiplayer games.)

    The positive to making your own weapons however, is that you can customize items for yourself and your friends, and sell your creations on the galactic market for profit (In-Game currency).

    Of course, in "Star Wars," your own villain or hero doesn't need to bother with such mundane tasks. What Sith Lord would lower himself to hemming his own robe, after all?

    There is one innovation that SWTOR could make, though, that would have many gamers turning out weapons anywhere and everywhere.

    The process of crafting items is fairly simple; it involves sending out your crew members to gather items, go on missions, and construct new items. This simplicity is perfect for a particular device ... your phone.

    Live Poll

    Would you craft 'Star Wars' weapons on your phone?

    View Results
    • 173201
      Heck yes! I'd be turning out lightsabers like a machine!
      84%
    • 173202
      No, I spend enough time striking down Jedi as it is!
      8%
    • 173203
      Mmmmmm ... maybe! It depends ...
      7%

    VoteTotal Votes: 107

    SWTOR already has a security key access app for your Android phone and iPhone, and with the recent release of Activision's "Call of Duty: Elite" app, it makes sense to make more simple game features available on your phone for a lot of multiplayer games.

    If you are a "Star Wars: The Old Republic" player, and you're waiting in line for a movie, it might be more-than-difficult to resist checking player vs. player stats, brackets, and even crafting a few lightsabers and bounty hunter armor for the cause.  Just a thought …

    More 'Star Wars: The Old Republic' news

  • The Future of PC gaming: It's called Project Fiona

    Courtesy of Gizmodo

    By Matt Buchanan
    Gizmodo

    Just stop me when this sounds ridiculous: A tablet. Built for gaming. Like, really built for gaming. With twin analog joysticks. That are permanently built into it. That's Razer's Project Fiona. And it's more amazing than you think.

    Project Fiona is a proof-of-concept and a prototype in the most serious way. What you're looking at is version 0.2. (Razer's already finished work on five more iterations of Fiona — they're up to version 0.8 at their labs, and expecting to hit 1.0 by the end of the year.)

    I can tell when I feel the heat coming out of the vents, as the fan spins up to cool the Intel Core i7 breathing fire inside. Or when the right analog stick feels a little sticky.

    Courtesy of Gizmodo

    (For more pictures, go to Gizmodo's post.)

    But when I run my finger along the edges of the brushed aluminum frame that provides Fiona's remarkably rigid structural integrity, or try to make its skeleton flex and creak, it feels more done, more solid than some other very finished tablets I've used. "And frankly, the final product will look much different," says Razer CEO Min-Liang Tan of Fiona.

    Which is also why I can't tell you battery life, or how much it'll cost, though Tan is aiming for under $1,000 for the Windows 8-powered tablet — meaning it'll have full PC powers, though Razer is adding some software of their own on the gaming side, like the interface for browsing games. (Side note: Do you remember OQO, a little company that built little computers that were both radically ahead and behind their time? Appropriately, a lot of their engineers worked on this.)

    It's lighter than you'd think, for a tablet that's at least as thick as three iPad 2s — it'll be thinner, promises Tan — and has a pair of sticks bolted onto it. But I rest my elbows on my knees to play Warhammer 40K: Space Marine. And it feels totally natural. If you've ever used an Xbox 360 or PS3 controller, you know how to use Fiona's controls; Razer software takes care of the mapping PC controls to the buttons.

    Courtesy of Gizmodo

    Do you know what the minimum spec requirements are for Space Marine? A 2GHz dual-core CPU, 2GB RAM, 256MB video card. And it ran beautifully on Fiona's glossy 10.1-inch, 1280x800 display. I held PC gaming in my hands, and I killed a bunch of Orcs and it felt fantastic. It sounds stupid that a 10.1-inch screen could be as immersive as a 24-inch display, but when you're able to bring your game up to your face, and it moves with you and your body, it's a different kind of connection.

    Speaking of moving! It's got an accelerometer and force feedback and a camera, so Razer's already thinking of ways PC games could take advantage of gamers having access to traditional controls, touch and movement simultaneously.

    The deepest PC gamers might balk at an analog stick and a handful of buttons truly replicating the PC gaming experience on the go — and I agree an RTS seems pretty hard to squeeze into those controls — but the potential of ubiquitous, for-real PC gaming anywhere, as defined by the games, is pretty incredible to consider even for the most hardened of PC gamers.

    And even if Fiona is not for them, they should still be thrilled to salty, Cheeto-infused tears that this thing (and the Blade) exists. It pushes the boundaries of what PC gaming is. And Razer might just be the only company willing to reinvigorate PC gaming — the exact kind of PC gaming that gamers love, not Zynga Facebook games — by radically reinventing it at a hardware level.

    So while Project Fiona itself might not literally be the future of PC gaming, I still feel like that's exactly what I just held in my hands.

    More from Gizmodo:

    At CES Razer showed off their concept PC gaming tablet called Project Fiona. In-Game's Todd Kenreck reports.

     

  • Kinect for Windows: What’s actually happening on Feb. 1 — and what isn’t

    By Todd Bishop
    Geekwire

    Posting from Las Vegas: Microsoft CEO Steve Ballmer generated lots of applause and more than a little confusion with this statement Monday night during his Consumer Electronics Show keynote address: "Tonight, I’m thrilled to announce that Kinect is coming to Windows on February 1st, in just a couple of weeks."

    People use the Kinect sensor today to control their Xbox 360s with gestures and voice commands. So Ballmer’s statement was interpreted by many casual fans to mean that everyone will be doing the same thing with Kinect on Windows PCs starting Feb. 1. We’ll soon be scrolling through email by waving our arms, or maybe saving documents by scratching our noses, right?

    Sorry, but that’s not the case, at least not yet.

    Microsoft

    Microsoft CEO Steve Ballmer shows his trademark enthusiasm at the CES keynote.

    What Ballmer was announcing was the official launch of the commercial Kinect for Windows program, which includes a new version of the Kinect sensor specially tuned for Windows and the official release of a software development kit that companies can use to make Kinect applications that run on Windows.

    As noted in the Amazon.com product listing, the sensor requires the software development kit to work on Windows.

    In other words, it was a business-to-business announcement at a consumer show. Hence the confusion.

    Over time, the program is expected to result in Kinect-based programs for Windows, but they’re more likely to show up first in business settings, such as car dealerships and retail stores. This is not coming to your home computer in a couple weeks.

    As Ballmer went on to note during the keynote, Microsoft is working with more than 200 companies on Kinect for Windows applications. He cited the example of United Health Group, Toyota, Telefonica, Mattel, American Express. (Msnbc.com is a joint venture of Microsoft and NBC Universal.)

    Another clue that the Feb. 1 launch isn’t about the home is the cost of the Kinect for Windows sensor, $250, which is $100 more than the price of the Kinect for Xbox 360. Microsoft priced it that way with companies and software developers in mind.

    The price of Kinect for Xbox 360 is effectively subsidized by the fact that Microsoft is counting on people to also buy Kinect games. Once Kinect for Windows is targeted to the home, the price would likely drop in recognition of similar mass-market dynamics.

    But just to be clear, that isn’t what is happening in a couple weeks.

    More from Geekwire:

     Todd Bishop is co-founder of GeekWire, a technology news site based in Seattle.

  • Kinect for Windows: What’s actually happening on Feb. 1 — and what isn’t

    By Todd Bishop
    Geekwire

    Posting from Las Vegas: Microsoft CEO Steve Ballmer generated lots of applause and more than a little confusion with this statement Monday night during his Consumer Electronics Show keynote address: "Tonight, I’m thrilled to announce that Kinect is coming to Windows on February 1st, in just a couple of weeks."

    People use the Kinect sensor today to control their Xbox 360s with gestures and voice commands. So Ballmer’s statement was interpreted by many casual fans to mean that everyone will be doing the same thing with Kinect on Windows PCs starting Feb. 1. We’ll soon be scrolling through email by waving our arms, or maybe saving documents by scratching our noses, right?

    Sorry, but that’s not the case, at least not yet.

    Microsoft

    Microsoft CEO Steve Ballmer shows his trademark enthusiasm at the CES keynote.

    What Ballmer was announcing was the official launch of the commercial Kinect for Windows program, which includes a new version of the Kinect sensor specially tuned for Windows and the official release of a software development kit that companies can use to make Kinect applications that run on Windows.

    As noted in the Amazon.com product listing, the sensor requires the software development kit to work on Windows.

    In other words, it was a business-to-business announcement at a consumer show. Hence the confusion.

    Over time, the program is expected to result in Kinect-based programs for Windows, but they’re more likely to show up first in business settings, such as car dealerships and retail stores. This is not coming to your home computer in a couple weeks.

    As Ballmer went on to note during the keynote, Microsoft is working with more than 200 companies on Kinect for Windows applications. He cited the example of United Health Group, Toyota, Telefonica, Mattel, American Express. (Msnbc.com is a joint venture of Microsoft and NBC Universal.)

    Another clue that the Feb. 1 launch isn’t about the home is the cost of the Kinect for Windows sensor, $250, which is $100 more than the price of the Kinect for Xbox 360. Microsoft priced it that way with companies and software developers in mind.

    The price of Kinect for Xbox 360 is effectively subsidized by the fact that Microsoft is counting on people to also buy Kinect games. Once Kinect for Windows is targeted to the home, the price would likely drop in recognition of similar mass-market dynamics.

    But just to be clear, that isn’t what is happening in a couple weeks.

    More from Geekwire:

     Todd Bishop is co-founder of GeekWire, a technology news site based in Seattle.

  • Atari Arcade games for your ... iPad

    David Friedman / msnbc.com

    Discovery Bay Games displays its Atari Arcade for the iPad during Pepcom at the 2012 International Consumer Electronics Show in Las Vegas on Monday, Jan. 9. (David Friedman / msnbc.com)

    Yes, of course you can play games like "Dead Space" or "Grand Theft Auto" on your iPad. But what about old-timey Atari arcade games? For those who are nostalgic, Atari Arcade will let you relive the past and play games like "Space Invaders" and "Asteroids" on the iPad.

    The hardware add-on from Discovery Bay Games lets you plug the Arcade attachment ($60) directly into the iPad, and download "Atari's Greatest Hits" from the iTunes Store for $10 (you'll get 99 games for that, including "Asteroids" and "Centipede") or choose from 25 separate packs, each 99 cents (Offerings include "Lunar Lander," "Warlords" and "Crystal Castles."

    Atari Arcade, shown at the Consumer Electronics Show in Las Vegas, launched before the holiday season. It has some competition in the nostalgia arena, including the $100 iCade.

    If you don't want to spend too much money to go back in time, there's always Tetris for iPad ($2.99), from Electronic Arts. It even comes with the original music that will drive you insane and leave you ready to return — er make that, flee back — to more modern fare.

    Related stories:

    Check out Technolog, Gadgetbox, Digital Life and In-Game on Facebook, and on Twitter, follow Suzanne Choney.

  • Mass suicide threats at Xbox 360 plant

    Kotaku.com

    On Jan. 2, over 300 employees at a Foxconn plan in Wuhan, China threatened to throw themselves off a building in a mass suicide. Foxconn makes Microsoft, Nintendo, Sony products. These workers manufacture Xbox 360s.

    According to Chinese anti-government website China Jasmine Revolution (via Watch China Times), the workers were protesting denied compensation they were promised.

    On Jan. 2, the workers asked for a raise. Foxconn told them they could either keep their jobs with no pay increase or quit and get compensation. Most decided to quit with compensation. However, the agreement was supposedly terminated, and the workers never received their payments.

    Website Record China reported that the uproar the incident actually caused Xbox 360 production to be temporarily suspended.

    The mayor of Wuhan intervened to talk down the group down, and on Jan. 3 at 9pm, the group of 300 decided not to jump, ending what could have been a deadly game of chicken.

    Suicides at Foxconn made major news in 2010 when over a dozen employees committed suicide, leading to Foxconn installing suicide prevention nets at some of its facilities.

    In 2010, Kotaku asked Microsoft about Foxconn and the reported abuses. Microsoft's Phil Spencer said at the time, "Foxconn has been an important partner of ours and remains an important partner. I trust them as a responsible company to continue to evolve their process and work relationships. That is something we remain committed to—the safe and ethical treatment of people who build our products. That's a core value of our company."

    Kotaku is following up with Microsoft over this latest incident.

    UPDATE:
    A Microsoft spokeperson replied to Kotaku with the following comment on the situation at Foxconn:

    "Microsoft takes working conditions in the factories that manufacture its products very seriously, and we are currently investigating this issue. We have a stringent Vendor Code of Conduct that spells out our expectations, and we monitor working conditions closely on an ongoing basis and address issues as they emerge. Microsoft is committed to the fair treatment and safety of workers employed by our vendors, and to ensuring conformance with Microsoft policy."

    Indignant workers threaten suicide at Foxconn park in Wuhan [Want China Times]

    More news from Kotaku

  • PlayStation Vita will ship with Netflix

    Sony

    When Sony's PlayStation Vita goes on sale in the U.S. Feb. 22, it will have Netflix on board so users of the subscription service can start watching movies on Vita's 5-inch OLED display.

    At the Consumer Electronics Show in Las Vegas, Sony said its new portable handheld game machine, which went on sale in Japan last month, sold more than a half-million units as of Jan. 5.

    In the U.S., the Vita will run $250 for the Wi-Fi only model and $300 for the 3G/Wi-Fi model. AT&T said Monday Vita owners who use the carrier's 3G service can choose no-contract options of  $14.99 a month for 250MB, and $25 for 2GB.

    The Netflix news is good for Sony and may be for helpful to Netflix as well. After a tough 2011 of PR gaffes and customer ire over price hikes, the company said it ended September with 23.8 million U.S. subscribers, down about 800,000 from June.

    Related stories:

    Check out Technolog, Gadgetbox, Digital Life and In-Game on Facebook, and on Twitter, follow Suzanne Choney. 

  • Hacked Xbox Live user shares customer service hassle

    Stories of Xbox Live users seeing their accounts hacked and used to make unauthorized purchases have continued to come in at a slow trickle since they were first widely reported last October. But one user has taken to the Internet with a highly personal account of her hacking experience, and what she says was, initially, an almost total lack of help from Microsoft on the matter.

    (Msnbc.com is a joint venture of Microsoft and NBC.)

    Susan Taylor's tale, as told on the HackOnXbox Tumblr account, describes how she logged on to her e-mail earlier this week to find over $200 worth of Xbox Live's virtual "Microsoft points" currency charged to her linked PayPal account, and then transferred to a separate dummy account.

    On discovering the problem, Taylor contacted Microsoft support immediately and was told her account had been blocked to prevent further fraud while they investigated. So you can imagine Taylor's surprise when, as she tells it, over $100 more was taken from the supposedly blocked account for the same fraudulent purpose the very next day.

    When Taylor called up Microsoft support yet again, she was told simply that the fraud department was "unable to block your account." She was also told that she should change her password, despite the fact that her password had been changed and she was unable to access her account through the Xbox.com web interface, she said.

    "In short, I think [Microsoft's fraud handling process] is a shambles," Taylor told msnbc.com's In-Game in an online interview. It's an opinion borne out by her own experience, but also by those of dozens of people who've e-mailed her with similar tales since her story started gaining widespread attention around the Internet, she says.

    "People are getting lost in the system, calls are being promised but never followed through, accounts that should've been blocked but are left open for attack, etc." she said. "The left hand doesn't know what the right hand is doing at Microsoft, basically."

    For its part, Microsoft says that there "has been no breach to the security of our Xbox Live service" and says affected accounts merely  "appear to have been victims of malicious scams" that expose their login information to third parties.

    But Taylor is adamant she hasn't done anything to make her password vulnerable, and that, in any case, Microsoft could be doing more to ensure the safety of account passwords in general.

    "I believe that Microsoft should force people to change their passwords every six months," she said. "As much as that is a hassle, it may be the only way to ensure that if someone does get hold of your account that you may have a chance to avoid it being abused."

    The company should also streamline the process for fraud reporting, Taylor suggested, rather than letting reports get lost in a mess of phone transfers.

    "The amount of times I was told 'we'll be passing it on to [another department]' was unreal and ended up becoming a bit of a joke," she said. "If I want to report fraud I should go directly to someone in the fraud department. Not to a customer service rep who is unable to help me."

    Microsoft says it's "aware that a handful of customers have experienced problems getting their accounts restored once they've reported an issue" and that its "working directly with those customers to restore their accounts as soon as possible and are reviewing our processes to ensure a positive customer support experience."

    But until that process is complete, Taylor writes on her Tumblr that she won't be so quick to trust her financial information to an online service anytime soon.

    "I think it’s fair to say that many people would look at Microsoft as a reliable company and absolutely trust them with their bank details," she wrote. "What makes them any different than Blizzard or Sony? If this level of trust makes me a fool, than so be it, brand me as one. Just know that you are branding a hell of a lot of people with that marker than you probably know and we are not the ones to blame here."

    While Taylor and Microsoft both confirm that her Xbox Live account has been reinstated and her money refunded since her story was first posted online, Taylor says she worries she got special treatment solely because of her story's prominence.

    "I certainly can't say I'm unhappy that a refund is on it's way and that my account should be back to normal soon. What I am unhappy about is the unfair treatment, albeit positive treatment, that I am receiving because I decided to set out and get their attention and make sure they heard me," she said.

    Taylor also said she thinks Microsoft is underselling the severity of the problem, suggesting that "hundreds if not thousands" of accounts have become victims of similar hacks.

    "Without a doubt Microsoft have been downplaying the problem. They are leaning on low percentages of users being affected as making it seem like less of an issue," she said. "I would love for more people to come forward and speak out. There is only so many gamers that Microsoft can ignore after all!"

    Related stories:

    Kyle Orland has written hundreds of thousands of words about gaming since he started a Mario fan site at the age of 14. You can follow him on Twitter or at his personal website, KyleOrland.com.