March 2010
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Business Blogs

March 10, 2010


Sony Style store at Galleria in Dallas offering 3DTV demos, other 3D sets now on shelves

3:37 PM Wed, Mar 10, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

sony3d.jpg

3D televisions are starting to hit stores, but this is definitely a try-before-you-buy technology.

To that end, Sony is now offering demos of its 3D tech at its Sony Style store in the Galleria mall in Dallas.

From Sony:

The televisions are set up in the stores to allow consumers to experience them as they would in their own homes. 3D content being shown during the store demonstrations includes Sony Pictures Cloudy with a Chance of Meatballs, Sony PlayStation games and a clip from a FIFA soccer match in 3D.

The BRAVIA XBR-52LX900, which is currently on display at Sony Style, offers integrated 3D functionality with Sony's 3D active shutter glasses and built-in 3D transmitter, while the HX900 and HX800-series are 3D capable using Sony 3D active shutter glasses and 3D transmitter (each sold separately).

I'll actually be going out to the Galleria store tomorrow with Jim Rossman to check out the demo for an article running Friday looking at which 3D televisions are going on sale now and how much they cost.

For example, the Sony XBR-52LX900 mentioned above isn't available for sale yet, but will be out sometime this summer.

However, starting today, you can actually buy a Panasonic 3D TV and 3D Blu-ray player at Best Buy stores with Magnolia home theater departments:

Beginning today, Panasonic's Full HD 3D Home Theater System will be exclusively available at select Best Buy Stores via Magnolia Home Theater. The total combined SRP of the Panasonic Full HD 3D Plasma Home Theater System components is $2899.99. The system consists of a 50-inch class (49.9" measured diagonally) Panasonic VIERA VT20 Plasma 3D HDTV (TCP50VT20- SRP $2,499.95) which includes one pair of Panasonic 3D Active Shutter Lens Eyewear (TY-EW3D10U), and the Panasonic BDT300 3D Blu-ray Disc Player (DMP-BDT300 - SRP 399.95). Additional pairs of 3D eyewear will be available with an SRP of $149.95. The individual components of the system will also be sold separately.

Here's a link to Best Buy's Magnolia department.

Finally, just yesterday, Samsung launched its first 3D LED LCD televisions.

The lowest-priced is the 46-inch C7000 for $2,599.99. However, if you also buy either the BD-C6900 3D Blu-ray player ($399) or the HT-C6930W 3D home theater system ($899), you'll get a free (ahem) "3D starter kit" that includes a 3D version of "Monsters vs. Aliens" and two pairs of Samsung 3D glasses.

Yeah. Spendy.

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The entry "Sony Style store at Galleria in Dallas offering 3DTV demos, other 3D sets now on shelves" is tagged: 3D , Best Buy , Dallas , Galleria , HDTV , Magnolia , Panasonic , Samsung , Sony , glasses , store , television



Tech blog giveaway: four video game magazines

11:57 AM Wed, Mar 10, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

april10gamemags.jpg

I just received the latest issues of Nintendo Power, PlayStation Official Magazine, Official Xbox Magazine and Game Informer.

Who wants 'em?

All are mint condition, although I'll admit I did read through the Portal 2 cover story in GI. Looks good!

So, if you would like to enter the giveaway, just post a comment down below. This Friday afternoon at 3 p.m. central, I'll close this post to new comments and use a random number generator to pick the winner.

Just make sure to use a valid e-mail address so I can contact you if you win to get your mailing address (continental U.S. only, please).



Popular Science magazine posts 137-year-old print archive online for free

5:52 AM Wed, Mar 10, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

Popular Science and Google have teamed up to make the venerable magazine's entire print archives available for free. Each issue is scanned exactly as it first appeared.

The articles are moderately interesting, but the ads are fascinating.

For example, it'll be a cold day in Hades before DeVry ever runs this campaign again from page 13 of the February,1958 issue:

popscidevry.jpg

Not sure how comfortable I am with hillbilly farmers designing the electrical components in guided missiles, but hey, what's the worst that could happen?

And ladies? No free facts for you!

The PopSci archives are chock full of fun stuff like this. Unfortunately, the only way right now to peruse the back issues is by keyword search. You can't browse chronologically yet, which is a shame. Just putting together a time line of cover art would be a hoot.

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The entry "Popular Science magazine posts 137-year-old print archive online for free" is tagged: archive , Google , magazine , Popular Science , print , search


March 9, 2010


City of McKinney applies for Google's 1-gigabit fiber Internet service

2:07 PM Tue, Mar 09, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

mckinneygoogle.jpg

The city of McKinney, Texas is applying to participate in the trial program, which will make one-gigabit-per-second fiber optic Internet service available to as many as 500,000 people nationwide.

The deadline for applications is March 26, so if you want to throw your city's or neighborhood's hat in the ring, you still have time to you get your paperwork in order.

For all the hype, though, building out gigabit access is fantastically expensive and, so far, kind of pointless.

The Wall Street Journal notes in an article today that making one-gigabit connections available to 500,000 people could cost more than $1 billion. That's real money even for Google.

And that's just the first problem:

But even if Google builds such a network, leaders of ultrahigh-speed Internet projects in other cities say they have found there often isn't a market demand for it. In Amsterdam, private sector companies are allowed to sell service on the 1-gigabit network but so far no one is offering speeds faster than 200 megabits per second because there isn't yet a demand for it, says Mr. Wagter.

Even if there was demand, there are technical reasons why a 1-gigabit connection wouldn't mean someone can download material on the Internet at that rate. Traffic on the Internet passes through several different networks in order to get to its destination and can only travel as fast as the slowest link in its chain. So someone with a gigabit connection likely wouldn't be able to download videos or other content appreciably faster than someone with a slower connection because that content will almost always go through slower hops along the way.

Over time, of course, applications will emerge that take advantage of those speeds.

But this will be a huge upfront investment for Google with no near-term payoff. It will be interesting to see if Google actually follows through.

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The entry "City of McKinney applies for Google's 1-gigabit fiber Internet service" is tagged: fiber optic , gigabit , Google , McKinney , Texas



Longtime Microsoft executive recounts the birth of Windows 1.0 [UPDATE: Video of Steve Ballmer ad for original Windows]

1:20 PM Tue, Mar 09, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

windows1.jpg

These "You won't believe the crummy hardware we had to work with!" stories never get old:

Oh, did I mention that Ballmer had set Windows' system requirements as a standard IBM PC with a minimum of 256 kilobytes (not megabytes) of RAM, two 5 1/4″ floppy drives (no hard disk), and a CGA display? That last element was interesting since CGA graphics cards offered only 320-by-200 resolution and the pixels were rectangular (about 2x as high as they were wide), making a challenge for display of appealing graphics. The product also had to support the newer, more expensive IBM EGA display (with higher resolution and almost-square pixels) and the next most popular graphics card, the Hercules graphics adapter, which only displayed in black and white.

IBM AT systems that featured hard drives were just starting to be available so I was not permitted to consider that a minimum requirement.

There's also some background on the feud between Apple and Microsoft over whether Microsoft copied some of Apple's design elements. Some things never change.

UPDATE: Oh. My. A commenter on Slashdot links to this masterpiece of marketing where Steve Ballmer channels Billy Mays in a vintage commercial extolling the virtues of Windows 1.0.

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The entry "Longtime Microsoft executive recounts the birth of Windows 1.0 [UPDATE: Video of Steve Ballmer ad for original Windows]" is tagged: history , Microsoft , Tandy Trower , Windows 1.0



Rethinking data plans: Should we pay per user, rather than per device?

11:50 AM Tue, Mar 09, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

AT&T chief executive officer Randall Stephenson made an interesting point a few days ago when asked about the impact the 3G-capable versions of the iPad will have on AT&T, which will be handling the 3G connectivity:

While AT&T has agreed to provide wireless connections to the iPad tablet computer, Randall Stephenson said he does not expect the device to result in many new service subscriptions for AT&T as consumers will instead use Wi-Fi or prepaid services, where they do not subscribe to a service contract.

"My expectation is that there's not going to be a lot of people out there looking for another subscription," he said during a webcast of an investor conference, adding that the device would be a mainly "Wi-Fi driven product."

Forget for a second that a long-term subscription option isn't even available for the iPad (3G connectivity will only be sold month-to-month on the device).

What's interesting is Stephenson's assertion that customers are reaching the point of subscription fatigue.

It's possible that many customers are already paying for wired Internet access to their home, a smart phone data plan and a broadband wireless card or 3G integrated netbook data plan.

That silly situation is about to get even more absurd, as gadget manufacturers expect 4G to usher in a mammoth wave of wirelessly networked devices, everything from your air conditioning system to your front door lock to your car. One executive from telecom equipment maker Ericsson speculated last fall at a conference I attended that there could be as many as 50 billion wireless devices in use by 2020.

Will we really be expected to sign individual data subscriptions for each of those applications, as well?

I hope not.

Instead, what seems to make more sense is to sell people an overall wireless data plan that covers, say, any five devices or 10 devices you choose.

So AT&T or Verizon or whomever could sell you a $100 per month data plan that lets you connect your home, phone, laptop, car and tablet.

If you want to add, for example, your home air conditioning system to your account to let you manage your AC while you're on vacation, you'd have to deactivate access to your car or upgrade to a more expensive plan that allows additional devices.

I think that would alleviate a lot of the anti-subscription sentiment that Stephenson correctly diagnoses.

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The entry "Rethinking data plans: Should we pay per user, rather than per device?" is tagged: 3G , 4G , AT&T , data plan , Randall Stephenson , subscription


March 8, 2010


Steve Jobs at the Oscars, and the first iPad ad runs during the broadcast

9:22 AM Mon, Mar 08, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

Blogger Wayne Sutton snapped a pic of the elusive Steve Jobs hobnobbing on the red carpet at the Academy Awards last night. I didn't see him in the audience during the last 20 minutes of the show that I watched, but it definitely was Jobs.

jobsoscars.jpg

However, I did see this new ad for the iPad. As did my wife. And when the segment demonstrating how the iPad can be used as an e-reader popped up, it definitely got her attention.

Click on the pic to go to Apple.com to see the ad.

ipadadd.jpg

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The entry "Steve Jobs at the Oscars, and the first iPad ad runs during the broadcast" is tagged: Academy Awards , ad , Apple , iPad , Oscars , Steve Jobs


March 5, 2010


A gallery of terrible Apple patent art

1:26 PM Fri, Mar 05, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

I've been reading a lot about Apple's newly-launched patent war against HTC (and, really, against Google), and it's reminded me just how bad Apple's resident patent artist truly is.

Let's scroll through the abominations, shall we?

First, we've got Mr. Blob Fingers, with some added M. C. Escher zaniness going on with the left index finger:

patent-1.jpg

Here, a zombified, androgynous lounge singer croons for the Apple TV. "♪♫ I want to eat your braiiiiiiiinnnss...♪♫"

patent-2.jpg

From that same filing, here are Apple TV users who have been turned undead by our zombie Robert Goulet. Behind these damned souls, the fabric of reality has begun to crack as demon hordes claw their way across the divide:

patent-3.jpg

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The entry "A gallery of terrible Apple patent art" is tagged: Apple , art , patent , terrible



Poll: Which one technology could you not live without?

11:47 AM Fri, Mar 05, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

Just curious.

Direct link here, for the non-Flash crowd.


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The entry "Poll: Which one technology could you not live without?" is tagged: desert island , gadget , poll , technology



iPad being released April 3

8:42 AM Fri, Mar 05, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

ipaddate.jpg

The Wi-Fi version comes first, Apple said Friday, with the 3G version later in the month.

Preorders for both versions are available starting March 12.

You in?

(Incidentally, I'm already sick of the "magical and revolutionary" tagline. It's on Apple's homepage now, and it's used twice in the first three paragraphs of today's press release. Unless Merlin and George Washington co-invented this thing, the iPad is neither magical nor revolutionary, Mr. Jobs.)

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The entry "iPad being released April 3" is tagged: Apple , iPad


March 4, 2010


Activision fires top developers of Modern Warfare 2 video game and chaos ensues

2:09 PM Thu, Mar 04, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

moderwarfare2comp.jpg

There's killing the goose that laid the golden egg, and then there's hacking the goose's head off with a rusty chainsaw, running the carcass over with a steamroller and then tossing the mangled remains into an industrial blender and hitting "puree."

Activision seems to be a fan of the latter strategy.

Apparently, the top two managers at Modern Warfare 2 developer Infinity Ward (which Activision owns) were sniffing out possible jobs at competing publisher Electronic Arts. Or maybe not. It's not really clear what precipitated this crisis.

So anyway, Activsion canned the IW guys, escorted them out of the building via hired goons, and now everyone is suing. (Kudos, by the way, to the gang at G4 for gnawing at this story like rabid dogs.)

Activision has also reorganized how the Call of Duty franchise will be handled, including creating a new development studio to work on CoD games. This will be the third group of developers to dip their hands into the series, including Infinity Ward and the B-team at Treyarch (although Treyarch's last CoD game was actually pretty good).

The new Sledgehammer Games will be tasked with "extend[ing] the franchise into the action-adventure genre." Whatever that means.

What a mess.

You'd think that with Modern Warfare 2 generating more than $1 billion in sales (including $550 million in its first five days) since its launch last November, there'd be plenty of loot to go around and keep everybody happy.

Of course, what gamers really want to know is what this means for Infinity Ward's unannounced-but-guaranteed sequel Modern Warfare 3.

Unfortunately, despite Activision's hasty assurances, I don't think anyone knows the answer to that question yet.

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The entry "Activision fires top developers of Modern Warfare 2 video game and chaos ensues" is tagged: Activision , Electronic Arts , Infinity Ward , Modern Warfare 2 , video game



The new TiVo Premiere series: I don't get it

1:39 PM Thu, Mar 04, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

tivopremiere.jpg

Sure, the new crop of TiVo machines coming in April look nice, but I just don't see that there's enough new gimmickry in the boxes to persuade anyone who already has a DVR from their cable company to switch.

Mainly that' s because while your cable operator generally just rents you the box for a monthly fee, with TiVo, you have to buy the box and pay a monthly fee.

Sure, the Flash interface seems neat, and the sold-separately remote with slide-out QWERTY keyboard is interesting (although not as interesting as some other remote control technology coming down the pike), and it's cool that you can access Netflix, YouTube and other online video sources through a Premiere machine.

But the cost just seems like a perpetual hangup to me when cable and satellite DVRs are good enough that most people will be happy to do without the fringe benefits that TiVo offers.

I've always thought TiVo's only road to profitability is in licensing its software to other DVR makers.

Hardware is a commodity, and TiVo will never able to compete with the subsidized machines offered by your cable provider.

But the software and user interface is TiVo's secret sauce.

I don't know why the company remains determined to be the Apple of the DVR world when being the Microsoft would clearly be a better way to go.

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The entry "The new TiVo Premiere series: I don't get it" is tagged: DVR , Premiere , remote control , TiVo



Google executive says PCs will be "irrelevant" in three years

10:56 AM Thu, Mar 04, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

I think we can file this under the "wishful thinking" category:

"In three years time, desktops will be irrelevant. In Japan, most research is done today on smart phones, not PCs," [Google Europe boss John] Herlihy told a baffled audience, echoing comments by Google CEO Eric Schmidt at the recent GSM Association Mobile World Congress 2010 that everything the company will do going forward will be via a mobile lens, centring on the cloud, computing and connectivity.

"Mobile makes the world's information universally accessible. Because there's more information and because it will be hard to sift through it all, that's why search will become more and more important. This will create new opportunities for new entrepreneurs to create new business models - ubiquity first, revenue later."

It sounds like Herlihy is including laptops as well as old-school, tower-and-monitor desktops in his eulogy for traditional computers. All hail the smart phone!!

I doubt it.

Smart phones are great, but I don't know anyone who works with computers for a living who wishes they could just spend all day typing on their iPhone or Droid instead.

Smart phones are substitutes for standard PCs when we're away from our desks and on the go.

But spend five or 10 minutes tapping away at an e-mail on your phone and you can't wait to get back to your crusty old keyboard on your desk.

Unless mind-controlled smart phones are on the verge of being released, I don't think that will change in three years.

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The entry "Google executive says PCs will be "irrelevant" in three years" is tagged: computer , desktop , Google , irrelevant , laptop , PC , smart phone , three years


March 3, 2010


Dallas-area schools among best undergraduate programs for video game design

3:50 PM Wed, Mar 03, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

Want to learn how to make video games for a living?

Texas is a good place to start.

The Princeton Review recently listed the top 50 undergraduate game design programs in the country, and several Texas schools made the list:

  • Angelo State University (San Angelo, TX)
  • Baylor University (Waco, TX)
  • Rice University (Houston, TX)
  • University of North Texas (Denton, TX)
  • University of Texas at Dallas

Keep in mind that these are the best undergraduate programs.

So the reason Southern Methodist University's Guildhall program doesn't show up is because the Guildhall is a graduate program.

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The entry "Dallas-area schools among best undergraduate programs for video game design" is tagged: college , Texas , The Princeton Review , undegraduate , university , video game



Take the quiz: How Millenial are you?

11:19 AM Wed, Mar 03, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

In conjunction with a new report on attitudes among millenials (ages 18 to 29), the Pew Research Center has posted a short online quiz where you can see how your personal attitudes and behaviors compare to the average spoiled millenial puke.

It turns out I'm not very millenial at all, with a score of 24, where a score of 100 is an ultra-millenial, and the average millenial is a 73.

If I didn't have a Facebook page (which I haven't updated in months) my score would have been 6.

In other words, this is my hero:

carl.jpg

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The entry "Take the quiz: How Millenial are you?" is tagged: attitude , millenial , Pew Research Center , quiz , score



VoIP could end expensive wireless voice plans, but AT&T still wants to raise data rates

10:49 AM Wed, Mar 03, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

I've got an article in today's paper looking at the growing number of options for consumers to dump traditional voice plans on their smart phones and make calls over VoIP.

Basically, all you'd pay for is a data plan, which would make smart phones cheaper for everyone.

But the carriers don't want those data plans to become too cheap.

AT&T chief executive Randall Stephenson said yesterday that he expects heavy wireless data users will eventually pay more for their service than lighter users. Stephenson was simply confirming what another AT&T executive said a few months ago, although at the time those comments elicited much more controversy and "That's not what he meant" denials and clarifications from AT&T's public relations squad.

Here's what Stephenson said Tuesday:

Stephenson expects changes in how the wireless industry prices its mobile data services going forward, with heavy data users being charged more. Smartphone users currently pay a monthly fee of about $30 for unlimited data.

"For the industry, we'll progressively move towards more of what I call variable pricing so the heavy (use) consumers will pay more than the lower consumers," Stephenson said.

I don't know that this will be as matter-of-fact as Stephenson hopes, though. The FCC has been very curious recently about pricing practices in the wireless industry, and I expect any attempt to institute progressive pricing will be met with some pushback from the feds.

On the other hand, if AT&T is even semi-reasonable about raising rates, most people will never see an increase in their bills.

For example, I'm a moderately heavy user of my Pre for e-mail and Web stuff, but I basically average between 150 megs to 200 megs per month in data downloads.

If AT&T and others keep the rates in place for anyone downloading 5 gigs a month or less, I'd guess that will exempt 95 percent or more of wireless users from the higher rates.

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The entry "VoIP could end expensive wireless voice plans, but AT&T still wants to raise data rates" is tagged: AT&T , data , Randall Stephenson , rates , smart phone , voice over internet protocol , voice plan , VoIP


March 2, 2010


Blockbuster reinstates late fees on DVDs, inadvertently makes case for death of DVDs

3:11 PM Tue, Mar 02, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

blockbusterlogo.jpg

Oh, Blockbuster.

This will not save you:

Fiscally challenged Blockbuster has quietly re-instituted late fees on store-based movie rentals -- with a capped rate.

Beginning March 1, the new-release movie rental period for $4.99 titles has been reduced to five days from seven days, with a $1 per day late fee assessed for up to 10 days thereafter.

The $1 daily fee also applies to one-day standard DVD, Blu-ray Disc and previously viewed rentals.

Previously, following the rental period, consumers were given a 10-day grace period and charged a $10 fee thereafter.

A little further down, Blockbuster spokeswoman Michelle Metzger took on the thankless, Obi Wan Kenobian task of trying to argue that this late fee is not the late fee you're looking for:

"This is not a late fee. This is an additional daily rate and if the customer is choosing to keep out a movie past the due date, then they are going to charged [accordingly]," Metzger said. "If you keep a rental car out an extra day, the rental car company has to charge you."

Uh, what?

But here's the worst part:

"If a customer is keeping a release out past the initial rental agreement, they are keeping that title away from somebody else," Metzger said.

What makes that statement so painful is not that it's not true, but that it is true.

Now that streaming and downloadable HD video is so practical and inexpensive, traditional physical media is all but dead.

In a few years, the notion of your movie rental "keeping that title away from somebody else" won't just be comical.

It will be incomprehensible.

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The entry "Blockbuster reinstates late fees on DVDs, inadvertently makes case for death of DVDs" is tagged: Blockbuster , DVD , late fee , streaming , video


March 1, 2010


I've got a Motorola Backflip from AT&T. You got any questions?

2:49 PM Mon, Mar 01, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

backflipside.jpg

The psychology of the bezel.

If ever I were to teach a class to cellphone designers, it would be about the psychology of the bezel.

When I first pulled the Backflip (AT&T's first Android phone) out of the box, my initial thought was, "Gee, that screen is tiny. Unusable, really."

But then I held the Backflip up next to my Pre and realized that the screens are exactly the same size: 3.1 inches.

However, the Backflip is 108 millimeters tall, compared to 100.5mm on my Pre.

Those eight extra millimeters of bezel are just enough to make the Backflip's screen seem a bit smaller.

With that out of the way, the phone is solid otherwise. The backflipping keyboard mechanism (the keys are exposed, but nonfunctional, when the keyboard is flipped shut) feels solid, and hopefully the 1.5 version of Android will (as promised by Motorola) be upgraded to 2.1 before long.

If you've got any questions about the phone, fire away.

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The entry "I've got a Motorola Backflip from AT&T. You got any questions?" is tagged: Android , AT&T , Backflip , Google , Motorola , smart phone



Older PlayStation3 consoles crashing; Sony blames bug in internal clock [UPDATE: Fixed!]

12:54 PM Mon, Mar 01, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

ps3phatclockbug.jpg

If you're still using the older, bulkier PS3 to get your game on, chances are you basically have a non-functioning hunk of metal and plastic right now.

Don't worry, Sony's aware:

We believe we have identified that this problem is being caused by a bug in the clock functionality incorporated in the system.

Errors include:

• The date of the PS3 system may be re-set to Jan 1, 2000.

• When the user tries to sign in to the PlayStation Network, the following message appears on the screen; "An error has occurred. You have been signed out of PlayStation Network (8001050F)".

• When the user tries to launch a game, the following error message appears on the screen and the trophy data may disappear; "Failed to install trophies. Please exit your game."

• When the user tries to set the time and date of the system via the Internet, the following message appears on the screen; "The current date and time could not be obtained. (8001050F)"

• Users are not able to play back certain rental video downloaded from the PlayStation Store before the expiration date. We hope to resolve this problem within the next 24 hours. In the meantime, if you have a model other than the new slim PS3, we advise that you do not use your PS3 system, as doing so may result in errors in some functionality, such as recording obtained trophies, and not being able to restore certain data.

As mentioned above, please be advised that the new slim PS3 is not affected with this error. We are doing our best to resolve the issue and do apologize for any inconvenience caused.

That last bullet point needs additional emphasis: if you have an older, fatter PS3 and have not recently turned your console on and experienced this problem, LEAVE YOUR CONSOLE OFF UNTIL THE FIX IS READY!!

The tricky part for Sony is going to be that if users can't connect to the PlayStation network, how is it going to distribute a patch or update to fix the bug?

I think I know the answer. Free slim PS3s for everyone!!

UPDATE: Apparently the bug was due to the fact that the fatty PS3s thought 2010 was a leap year. So they rolled from Feb. 28 to Feb. 29, and everything went haywire. Now that all the systems have advanced another day to March 1, everything should be copacetic. And no patch was required.

If your PS3 is still showing the incorrect date, you should be able to update it manually. Either way, all functionality has been restored.

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The entry "Older PlayStation3 consoles crashing; Sony blames bug in internal clock [UPDATE: Fixed!]" is tagged: bug , clock , crash , fat , network , phat , PlayStation 3 , PS3 , slim , Sony



Wireless industry helping out in Chile after earthquake

11:09 AM Mon, Mar 01, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

chilequake.jpg

Passers-by observe the remains of a destroyed building in Concepcion on February 28, 2010, a day after a huge 8.8-magnitude earthquake rocked Chile early morning, killing at least 700 people. Click for larger version. (photo: MARTIN BERNETTI/AFP/Getty Images)

The big wireless carriers launched major relief efforts for Haiti just a few days after the island was hit with a massive earthquake, but the help is coming even faster for victims of the earthquake that hit Chile this past weekend.

On Saturday, the day the quake hit the South American nation, AT&T, Sprint Nextel, T-Mobile and Verizon Wireless all announced programs to help.

Both AT&T and Sprint wireless users can send donations to the following groups:

-Text the word "CHILE" to 25383 to donate $10 on behalf of the Habitat for Humanity.
-Text the word "CHILE" to 20222 to donate $10 on behalf of World Vision.
-Text the word "CHILE" to 52000 to donate $10 on behalf of the Salvation Army.
-Text the word "REBUILD" to 50555 to donate $10 on behalf of Operation USA.
-Text the word "4CHILE" to 50555 to donate $10 on behalf of Convoy of Hope.
-Text the word "CHILE" to 50555 to donate $10 on behalf of the Friends of the World Program.

Verizon Wireless seems to be partnering with just two of those groups: Habitat for Humanity ("CHILE" to 25383) and World Vision ("CHILE" to 20222).

However, Verizon also said its wireless customers in the U.S. can make free voice calls to and from Chile for at least a week.

Finally, T-Mobile is also supporting $10 donations to Habitat for Humanity (text "CHILE" to 25383), World Vision ("CHILE" to 20222) and the Salvation Army ("CHILE" to 52000).

All the carriers are waiving standard text messaging fees, as they did with Haiti donations.

Good stuff.

And it's been fascinating to see the text messaging system instantaneously become the most efficient and effective crisis relief system in history.

As the Christian Science Monitor reports, text donations have topped $41 million for Haiti since the earthquake hit in January. By comparison, in 2008, total mobile donations for all causes were about $500,000.

I suspect the donations for Chile will be much smaller than for Haiti, since Chile seems to have been far more prepared and is obviously much wealthier.

But texting is now clearly the standard method of donation for severe crises. It's simple, painless and requires less than 10 seconds of effort.

And it doesn't require coordinating dozens of aging music superstars for a bloated telethon no one wants to watch.

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The entry "Wireless industry helping out in Chile after earthquake" is tagged: AT&T , Chile , donation , earthquake , Haiti , Sprint Nextel , T-Mobile , text message , Verizon Wireless



Crazy publishers make iPad apps

9:55 AM Mon, Mar 01, 2010 |  
Andrew D. Smith / Guest blogger    Bio |  E-mail  |  News tips

Magazine publishers, who have never convinced Web users to pay a nickel for their content, see the iPad as a second chance to charge. They somehow believe users will ignore the iPad's Web browser and choose to buy content they'd otherwise get free online.

H.L. Menken once said, "No one in this world has ever lost money by underestimating the intelligence of the great masses of the plain people." Menken was a wise man, but the iPad will prove this maxim wrong. People are just not stupid enough to buy stuff that can just as easily be had for free.

What if publishers coordinate the iPad's launch with the closure of their free sites? That would certainly give iPad users more incentive to purchase subscriptions, but it's a worse idea. It would also shut off the 95 percent of the world that will never own an iPad. (The better plan would be charging for the Web site, though even that will only work for publishers with truly unique and valuable content. Web users will just find free substitutes for any other Web site that starts charging.)

Want more craziness? Some publishers are apparently designing special iPad apps without planning to charge. They just want their content to look its best on this one device.

This, too, is madness, not only because the iPad will never sell like the iPhone but also because apps will not dominate the iPad the way they dominate the iPhone.

We iPhone users love apps because they camouflage the shortcomings of the device and the current state of wireless networks. The iPhone has a tiny screen that makes regular Web sites hard to use, particularly given the lack of Flash. Battery contraints limit the chip speed. And wireless data speeds still suck, even with perfect connections.

Those limitations (aside from the lack of Flash) apply much less to the iPad. It has a faster chip, a big screen and will surely be Wi-Fi connected at most times. IPad users won't want apps for the same reason that computer users don't want apps: it's easier to just use the Internet.

So why would any publisher adjust content specifically for one device -- and thus create expectations of similar apps for every new platform that comes out? Because they're all crazy. That's why most of them are teetering on bankruptcy.

The whole point of the Web is to eliminate the need to make different programs for different devices. Apps have been a great success on smart phones, but they're not the future. They're a stopgap measure that helps out mobile device users while we wait for the future to arrive.

Publishers would do well to keep this in mind and to focus on their main problem: finding ways to generate enough revenue -- either through pay walls or advertising -- via their regular Web sites.

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The entry "Crazy publishers make iPad apps" is tagged: apps , ipad , magazines , publishers


February 28, 2010


Sell TV airspace for wireless Web

8:52 AM Sun, Feb 28, 2010 |  
Andrew D. Smith / Guest blogger    Bio |  E-mail  |  News tips

Economist Richard Thaler says over-the-air TV needs to die. It occupies huge chunks of valuable spectrum and serves an ever-dwindling population. Society would get much more benefit by selling that space to wireless carriers.

Selling off this spectrum could raise at least $100 billion for the government and, more important, create roughly $1 trillion worth of value to users of the resulting services. Those services would include ultrahigh-speed wireless Internet access (including access for schools, of course) much improved cellphone coverage and fewer ugly cell towers. And they would include other new things we can't imagine any more than we could have imagined an iPhone just 10 years ago.
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The entry "Sell TV airspace for wireless Web" is tagged: over-the-air TV , radio frequencies , wireless spectrum


February 26, 2010


A list of all Dallas-area mobile app developers

3:07 PM Fri, Feb 26, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

A few weeks ago I wrote an article about how the Dallas area has a large number of mobile app developers.

But I realized that there's no comprehensive list of local app makers.

So let's make one!

I've posted after the break all the local developers I know of, including some I interviewed for the story and others I didn't have a chance to meet.

But I'm sure I'm missing a lot.

So if you're an app developer not on this list, or if you know of a local developer I didn't include, post a link in comments, and I'll check it out for inclusion.

Here are my criteria for inclusion on the list:

  • Developer (whether a company or not) must have either already released at least one app on any of the mobile platforms (iPhone, Android, BlackBerry, Symbian, webOS, Windows Mobile) or be working on a specific project with an estimated release date. I don't want this list to include folks who'd like to make an app someday.


  • The developer(s) must be based in the Dallas area. So let's say that includes the following counties: Dallas, Rockwall, Collin, Ellis, Denton, Kaufman and Tarrant.


  • Finally, I need to be able to link to the Web site of the developer, so Tech Blog readers who want to get in touch have a way to do so.

List after the break. Will update as new links come in.

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The entry "A list of all Dallas-area mobile app developers" is tagged: Android , app , BlackBerry , Dallas , developer , iPhone , list , mobile , Symbian , webOS , Windows Mobile



Video: The life of a tech journalist

12:36 PM Fri, Feb 26, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

Some crude language ahoy, but this little skit spoke to me on such a profound, spiritual level, that I had to share:

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The entry "Video: The life of a tech journalist" is tagged: embargo , video



TGIF: Nirvana meets Rick Astley and Metallica meets Journey

7:58 AM Fri, Feb 26, 2010 |  
Victor Godinez/Reporter    Bio |  E-mail  |  News tips

Only very marginally tech related (and I'm sure these have been around forever, so don't bother complainin'), but those these little concoctions made me smile this week.

First, Mr. Rick Roll joins forces with Team Grunge:

Next, Hetfield and the gang definitely don't stop believing:

See? Feel better already, dontcha?

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The entry "TGIF: Nirvana meets Rick Astley and Metallica meets Journey" is tagged: Journey , mashup , Metallica , music , Nirvana , Rick Astley



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