This document provides reference information for the YouTube JavaScript player API.
The JavaScript API allows users to control the YouTube embedded video players via JavaScript. Calls can be made to play, pause, seek to a certain time in a video, set the volume, mute the player, and other useful functions.
The end user must have Flash Player 8 or higher installed to view everything correctly. Because of this requirement, we suggest using SWFObject to embed the SWF and detect the user's Flash Player version.
In addition, any HTML page that contains the YouTube player must implement a JavaScript function named onYouTubePlayerReady
. The API will call this function when the player is fully loaded and the API is ready to receive calls. See the Event Handlers section for more details.
Note: To test any of these calls, you must have your file running on a webserver, as the Flash player restricts calls between local files and the internet.
To enable the JavaScript API, you must pass the URL parameter enablejsapi=1
in the URL of the player you wish to control. For example, you'd want to use the following URL to embed the SWF.
http://www.youtube.com/v/VIDEO_ID?enablejsapi=1
This enables the JavaScript API handlers in the player, and also tells the player to alert the containing HTML page via a callback when the player is loaded and ready to receive JavaScript calls. When the player is ready, the JavaScript function onYouTubePlayerReady
will be called.
You may optionally pass in a playerapiid
parameter, which will identify the player when the onYouTubePlayerReady
callback is invoked. Whatever value is passed in as playerapiid
will be passed back to onYouTubePlayerReady
as the first argument.
http://www.youtube.com/v/VIDEO_ID?enablejsapi=1&playerapiid=ytplayer
Alternatively, you may wish to load the chromeless player into your page if you are building your own custom controls using JavaScript:
http://www.youtube.com/apiplayer?enablejsapi=1
You can request the AS3 chromeless player by adding the &version=3
parameter to the above URL:
http://www.youtube.com/apiplayer?enablejsapi=1&version=3
Once the chromeless player SWF has been loaded, you can use cueVideoById()
, loadVideoById()
, cueVideoByUrl()
or loadVideoByUrl()
to load a particular YouTube video.
See the examples below for more detailed information about how to embed a YouTube player SWF into your page.
In order to call the player API methods, you must first get a reference to the player object you wish to control. This can be done by calling getElementById()
on the object
or embed
tag containing the player SWF if using SWFObject to embed the player SWF.
Queueing functions
player.cueVideoById(videoId:String, startSeconds:Number, suggestedQuality:String):Void
playVideo()
or seekTo()
is called.
videoId
parameter specifies the YouTube Video ID of the video to be played. In YouTube Data API video feeds, the <yt:videoId>
tag specifies the ID.startSeconds
parameter accepts a float/integer and specifies the time from which the video should start playing when playVideo()
is called. If you specify a startSeconds
value and then call seekTo()
, then the player plays from the time specified in the seekTo()
call. When the video is cued and ready to play, the player will broadcast a video cued event (5).suggestedQuality
parameter specifies the suggested playback quality for the video. Please see the definition of the setPlaybackQuality
function for more information about playback quality.player.loadVideoById(videoId:String, startSeconds:Number, suggestedQuality:String):Void
videoId
parameter specifies the YouTube Video ID of the video to be played. In YouTube Data API video feeds, the <yt:videoId>
tag specifies the ID.startSeconds
parameter accepts a float/integer. If it is specified, then the video will start from the closest keyframe to the specified time.suggestedQuality
parameter specifies the suggested playback quality for the video. Please see the definition of the setPlaybackQuality
function for more information about playback quality.player.cueVideoByUrl(mediaContentUrl:String, startSeconds:Number):Void
playVideo()
or seekTo()
is called.
mediaContentUrl
must be a fully qualified YouTube player URL in the format http://www.youtube.com/v/VIDEO_ID
. In YouTube Data API video feeds, the url
attribute of the <media:content>
tag contains a fully qualified player URL when the tag's format
attribute has a value of 5
.startSeconds
accepts a float/integer and specifies the time from which the video should start playing when playVideo()
is called. If you specify startSeconds
and then call seekTo()
, then the player plays from the time specified in the seekTo()
call. When the video is cued and ready to play, the player will broadcast a video cued event (5).player.loadVideoByUrl(mediaContentUrl:String, startSeconds:Number):Void
mediaContentUrl
must be a fully qualified YouTube player URL in the format http://www.youtube.com/v/VIDEO_ID
. In YouTube Data API video feeds, the url
attribute of the <media:content>
tag contains a fully qualified player URL when the tag's format
attribute has a value of 5
.startSeconds
accepts a float/integer and specifies the time from which the video should start playing. If startSeconds
(number can be a float) is specified, the video will start from the closest keyframe to the specified time.Playback controls and player settings
Playing a video
player.playVideo():Void
player.pauseVideo():Void
player.stopVideo():Void
player.seekTo(seconds:Number, allowSeekAhead:Boolean):Void
seekTo()
function will look for the closest keyframe before the seconds
specified. This means that sometimes the play head may seek to just before the requested time, usually no more than ~2 seconds.allowSeekAhead
parameter determines whether or not the player will make a new request to the server if seconds
is beyond the currently loaded video data.player.clearVideo():Void
stopVideo()
. Note that this function has been deprecated in the ActionScript 3.0 Player API.Changing the player volume
player.mute():Void
player.unMute():Void
player.isMuted():Boolean
player.setVolume(volume:Number):Void
player.getVolume():Number
getVolume()
will return the volume even if the player is muted.Setting the player size
player.setSize(width:Number, height:Number):Void
Playback status
player.getVideoBytesLoaded():Number
player.getVideoBytesTotal():Number
player.getVideoStartBytes():Number
player.getPlayerState():Number
player.getCurrentTime():Number
Playback quality
player.getPlaybackQuality():String
undefined
if there is no current video. Possible return values are hd720
, large
, medium
and small
.player.setPlaybackQuality(suggestedQuality:String):Void
onPlaybackQualityChange
event will fire, and your code should respond to the event rather than the fact that it called the setPlaybackQuality
function.suggestedQuality
parameter value can be small
, medium
, large
, hd720
or default
. Setting the parameter value to default
instructs YouTube to select the most appropriate playback quality, which will vary for different users, videos, systems and other playback conditions.medium
quality video will actually look better than a large
quality video. The following list shows recommended playback quality levels for different player sizes:small
: Player resolution less than 640px by 360px.medium
: Minimum player resolution of 640px by 360px.large
: Minimum player resolution of 854px by 480px.hd720
: Minimum player resolution of 1280px by 720px.default
: YouTube selects the appropriate playback quality. This setting effectively reverts the quality level to the default state and nullifies any previous efforts to set playback quality using the cueVideoById
, loadVideoById
or setPlaybackQuality
functions.setPlaybackQuality
function with a suggestedQuality
level that is not available for the video, then the quality will be set to the next lowest level that is available. For example, if you request a quality level of large
, and that is unavailable, then the playback quality will be set to medium
(as long as that quality level is available).suggestedQuality
to a value that is not a recognized quality level is equivalent to setting suggestedQuality
to default
.player.getAvailableQualityLevels():Array
hd720
, large
, medium
and small
. This function returns an empty array if there is no current video.Retrieving video information
player.getDuration():Number
getDuration()
will return 0 until the video's metadata is loaded, which normally happens just after the video starts playing.player.getVideoUrl():String
player.getVideoEmbedCode():String
Adding an event listener
player.addEventListener(event:String, listener:String):Void
event
. The Events section below identifies the different events that the player might fire. The listener is a string that specifies the function that will execute when the specified event fires.onStateChange
onPlaybackQualityChange
setPlaybackQuality(suggestedQuality)
function, this event will fire if the playback quality actually changes. Your code should respond to the event and should not assume that the quality will automatically change when the setPlaybackQuality(suggestedQuality)
function is called. Similarly, your code should not assume that playback quality will only change as a result of an explicit call to setPlaybackQuality
or any other function that allows you to set a suggested playback quality.onError
100
, 101
, and 150
. The 100
error code is broadcast when the video requested is not found. This occurs when a video has been removed (for any reason), or it has been marked as private. The 101
error code is broadcast when the video requested does not allow playback in the embedded players. The error code 150
is the same as 101
, it's just 101
in disguise!Your HTML pages that display the chromeless player must implement a callback function named onYouTubePlayerReady
. The API will call this function when the player is fully loaded and the API is ready to receive calls.
onYouTubePlayerReady(playerid)
playerapiid
is passed into the player via URL arguments, then it will be passed to this function.We recommend using SWFObject to embed any players that will be accessed using the JavaScript API. This will allow you to detect the end user's Flash Player version (the JavaScript API requires Flash Player 8 or higher), and also will get rid of the 'Click to activate this control' box when using Internet Explorer to view the player.
To enabled the API in the SWF, you must pass in the parameter enablejsapi=1
.
See below for an example of using the script to embed a YouTube player with the JavaScript API enabled, and with a playerapiid
of ytplayer
.
<script type="text/javascript" src="swfobject.js"></script> <div id="ytapiplayer"> You need Flash player 8+ and JavaScript enabled to view this video. </div> <script type="text/javascript"> var params = { allowScriptAccess: "always" }; var atts = { id: "myytplayer" }; swfobject.embedSWF("http://www.youtube.com/v/VIDEO_ID?enablejsapi=1&playerapiid=ytplayer", "ytapiplayer", "425", "356", "8", null, null, params, atts); </script>
The allowScriptAccess
parameter in the code is needed to allow the player SWF to call functions on the containing HTML page, since the player is hosted on a different domain from the HTML page.
The only attribute we're passing in is the id
of the embed object — in this case, myytplayer
. This id is what we'll use to get a reference to the player using getElementById()
.
swfobject.embedSWF
will load the player from YouTube and embed it onto your page.
swfobject.embedSWF(swfUrlStr, replaceElemIdStr, widthStr, heightStr, swfVersionStr, xiSwfUrlStr, flashvarsObj, parObj, attObj)
swfUrlStr
- This is the URL of the SWF. Note that we have appended the enablejsapi
and playerapiid
parameters to the normal YouTube SWF URL to enable JavaScript API calls.replaceElemIdStr
- This is the HTML DIV id to replace with the embed content. In the example above, it is ytapiplayer
.widthStr
- Width of the player.
heightStr
- Height of the player.
swfVersionStr
- The minimum required version for the user to see the content. In this case, version 8 or above is needed. If the user does not have 8 or above, they will see the default line of text in the HTML DIV.
xiSwfUrlStr
- (Optional) Specifies the URL of your express install SWF. Not used in this example.
flashVarsObj
- (Optional) Specifies your FlashVars in name:value pairs. Not used in this example.
parObj
- (Optional) The parameters for the embed object. In this case, we've set allowScriptAccess
.
AttObj
- (Optional) The attributes for the embed object. In this case, we've set the id to myytplayer
.
See the SWFObject documentation for further explanation.
Once the player is ready, it wil call onYouTubePlayerReady
.
To get the reference to the player, use getElementById()
. Once you have the object, you can start making calls to the API.
function onYouTubePlayerReady(playerId) { ytplayer = document.getElementById("myytplayer"); }
You can now call functions using the player reference. For example, if you wanted to play the video when a user clicked a link, it would look like this:
function play() { if (ytplayer) { ytplayer.playVideo(); } } <a href="javascript:void(0);" onclick="play();">Play</a>
Or simply,
<a href="javascript:ytplayer.playVideo()">Play</a>
Subscribe to events by adding an event listener to the player reference. For example, to get notified when the player's state changes, add an event listener for onStateChange
and include a callback function.
function onYouTubePlayerReady(playerId) { ytplayer = document.getElementById("myytplayer"); ytplayer.addEventListener("onStateChange", "onytplayerStateChange"); } function onytplayerStateChange(newState) { alert("Player's new state: " + newState); }
You can use the YouTube Player Demo to test the features of the JavaScript API with either the embedded or chromeless player. In addition, the Google Code Playground lets you debug and run JavaScript Player API code to see how your code would appear to a web user.