Really nice. I had a couple more questions if you don't mind. I looks like you are using SPH and attracting particles within a certain distance to a mesh or volume. And a level set for the ground surface. You have mentioned that you wrote your own fluid solver. What is the advantage of writing your own? Do you see a speed increase with the way you optimize the code, or is it to have the ability to set your own parameters?
Good eye Jason. Nothing special making your solver, it's only a cool homework to get hands dirty with HDK. But on the other hand, you can make fast changes in your source to change the solver behavior.
so cool.
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