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just managed to implement the Gray-Scott reaction diffusion as GLSL shader. Even at 1024x1024 still @ 60fps = 15x faster than in Processing 6:14 PM Nov 18th from TwitterFox |
Back from a very exciting day at the V&A, thanks to all involved! Now attempting to eliminate remaining todo list items at lightspeed... 12:27 PM Nov 18th from TwitterFox |
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