Gamification

Creating Experiential Learning Experiences in the Classroom

A photo of a board game.

In addition to community engagement and problem and project-based learning, experiential learning can occur via a variety of in-class activities. These activities allow students to attain, practice, and demonstrate “real-world” knowledge within a classroom or school setting to cultivate the analytical and communication skills necessary for solving problems that students will confront after leaving school. Participating in authentic learning activities allow students to practice and cultivate skills and knowledge that they will need as professionals once they graduate. In authentic learning environments, instructors step in to coach at critical moments.