Author(s)/Vendor(s): |
Originally written by David J. Bacon and Wayne F.
Anderson.
Ancillary programs by Mark Israel, Stephen Samuel,
Michael Murphy, Albert Berghuis, and Ethan A Merritt.
Extensions, revisions, and modifications by Ethan A
Merritt.
Biomolecular Structure Center at the University of
Washington / merritt@u.washington.edu
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Program Description: |
Raster3D is a set of tools for generating high quality raster images
of proteins or other molecules. The core program renders spheres,
triangles, cylinders, and quadric surfaces with specular
highlighting, Phong shading, and shadowing. It uses an efficient
software Z-buffer algorithm which is independent of any graphics
hardware. Ancillary programs process atomic coordinates from PDB
files into rendering descriptions for pictures composed of ribbons,
space-filling atoms, bonds, ball+stick,etc. Raster3D can also be
used to render pictures composed in other programs such as Molscript
in glorious 3D with highlights, shadowing, etc. Output is to pixel
image files with 24 bits of color information per pixel.
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