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[Technology 1216] Re: Professional Development Design &Development for the 21st CenturyBurkett, Barry Barry.Burkett at Franklin.kyschools.usWed Aug 22 08:18:27 EDT 2007
To Barry from another Barry, I think second life has merit to it, I think it is a lot like the game World of Warcraft, AKA WOW. A major difference I have noticed in my minimal time on the system is that there is no set purpose for an avatar to continue, as an example, in WOW after you decide who you will be, what you will wear, etc you are given a mission. As opposed to Second Life where I built my avatar and then essentially walked around, lost. If you were able to give your students directions to you virtually that may work. Do I have this wrong? Is a player given a sense of purpose and an idea of what they need to do to continue playing? Barry Burkett, Frankfort, KY -----Original Message----- From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov] On Behalf Of Bakin, Barry Sent: Monday, August 13, 2007 6:59 PM To: The Technology and Literacy Discussion List Subject: [Technology 1211] Re: Prosessional Development Design &Developmentfor the 21st Century I don't know if it's been mentioned in this forum or not but there's an interesting discussion taking place at Sylvia Martinez' blog on her experiences with using SL as an educator. It's worth looking at for some of the issues that she raises. You can read through her original posting as the responses at http://blog.genyes.com/index.php/2007/07/21/second-thoughts-on-second-li fe/ Again, as David notes, my position is not one of saying one should use or not use Second Life but rather what would it take to get to the point that educators would want to invest their time to make this technology tool practical for the students they work with. Speaking as one who is extremely pleased to get something as basic as an email message from a student, it would take some doing to expect my students to be creating avatars and visiting educational sites on SL on their own. I'm not convinced yet that my time is well-spent on encouraging that endeavor. Barry Bakin Pacoima Skills Center Division of Adult and Career Education, Los Angeles Unified School District -----Original Message----- From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov] On Behalf Of David J. Rosen Sent: Monday, August 13, 2007 11:31 AM To: The Technology and Literacy Discussion List Subject: [Technology 1210] Re: Prosessional Development Design & Developmentfor the 21st Century Hello Mark, and others, Thanks for your thoughts on the use of Second Life (SL) for adult literacy education. I hope you will share some of your group's research on "under what conditions and for what purposes 3DVR might be more appropriate or effective than other tools/environments for learning" and what you see as some of the opportunities and limitations of using Second Life. I would like to learn more about what "we need to advocate *for* educators *to* vendors like Linden Labs, so they build in more education-appropriate features." What features on SL do you think are worthwhile? What other features should we be advocating for? ---------------------------------------------------- National Institute for Literacy Technology and Literacy mailing list Technology at nifl.gov To unsubscribe or change your subscription settings, please go to http://www.nifl.gov/mailman/listinfo/technology Email delivered to barry.burkett at franklin.kyschools.us
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