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Business Development
I. The Creative Economy—the New Global Model

In this dynamic information age, knowledge-based economies are thriving and changing to meet new consumer desires and local needs. Competition in the twenty-first century demands that individuals and organizations redefine prosperity, re-engineer strategic processes, and reinvent success models to learn new ways of doing business. As communities move from extractive industries to more service and information-based industries, a competitive edge based on intuition and innovation is paramount for sustainability. The result: the emergence of creative economies.

According to author John Howkins, creative economy is "the idea business. Turning ideas into products. Buying and selling." Howkins reports "worldwide creative endeavors are now worth $2.2 trillion and growing at five percent per annum, and in some countries much faster." Britain, Scotland, Canada, Singapore, and New Zealand have designed specific policies to help their creative economies achieve full potential.

"We live in a time when cultural heritage and undeveloped landscapes have become valuable resources. In today's economy, wealth is no longer limited to those who possess mineral or other specific natural resources or to those who can manufacture goods. In other words, the world has finally discovered that the definition of wealth is broader than what extractive resources you possess or what you can make. It now extends to who you are and the place you have the privilege to call home."

- William S. Norman, President and CEO, Travel Industry Association of American (TIA)
Peace and Prosperity through Tourism
UN Foundation: World Heritage Event, June 2003

The defining asset of a creative economy is intellectual property. Britian's Department for Culture, Media, and Sport further defines its assets as "those industries which have their origin in individual creativity, skill and talent, and which have a potential for wealth and job creation through the generation and exploitation of intellectual property. This includes advertising, architecture, the art and antiques market, crafts, design, designer fashion, film and video, interactive leisure software, music, the performing arts, publishing, software and computer games, television and radio."

Tourism is defined and measured by household trip—traveling 50 miles or more, one way, from home to include one or more overnights. (Source: TIA)


Business Development
Tourism Development
State Tourism Contacts
Economic Effects of Tourism in Appalachia
Key Trends Affecting Tourism
Profiles of Potential Target Markets
Growing Appalachian Economies Through Craft
Report on Tourism and Craft