Click here to skip to main content.
Home Page
Introduction Human Factors Model Usability Visual Displays Non-Visual Displays Controls Environment Cognition Training Team Performance
Usibility Module navigation.
Module Introduction
Overview
Lesson Goals
Definition
Benefits
Principles
Six Step Process
Methods
Tools
Screen Design
System Design
Measurement
Guidelines
Module Summary
Take the quiz for this module
 
Usability Module > Overview - 1 of 1
 
 


Overview

This module introduces the concepts of usability and user-centered design. Usability is a measure of how well a system supports operators and maintainers in task performance.  User-centered design is a methodology proven to result in high "usability."  It is characterized by designing all parts of the system to support the people who use it.  Also, called "human-centered" design, this approach focuses on the human role in the system.  Functions and tasks are allocated to the "human side" or "machine side," based on user capabilities and limitations.  "Machine-side" functions and tasks are allocated and designed to support human capabilities and compensate for human limitations.  User-centered design is an iterative process that seeks and incorporates feedback about usability throughout design, development, and test.

Click here for an accessible equivalent version of the following interactive model
Environment
Machine Display Component
Human Sensory Component
Machine CPU Component
Human Cognitive Component
Machine Input Device Component
Human Musculoskeletal Component

Human Factors Engineer, working with pilot/user on display design

 
 

* Move your mouse over each feature to access more information. 

 
Home
Next Page