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Press Release 08-090
State of Play

A computer game is part of Oklahoma's comprehensive approach to building science, technology, engineering and math (STEM) learning at all levels

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Photo of high school students playing a digital game-based learning program.

High school students at the Classen School for Advanced Studies in Oklahoma City play McLarin's Adventures, a digital game-based learning program created by the University of Oklahoma's K20 Center.

Credit: K20 Center, University of Oklahoma


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Photo of science students doing their homework by playing computer games.

Students at the Classen School for Advanced Studies in Oklahoma City are doing their homework by playing games. The students are using an online digital game titled "McLarin's Adventures," which challenges students' science, literacy and math skills. The game was created by researchers at the University of Oklahoma's K20 Center and funded by the U.S. Department of Education.

Credit: K20 Center, University of Oklahoma


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Photo of students using  digital game-based learned on computers.

While online gaming is not a new concept, digital game-based learning (DGBL) as an educational tool is still in the research phase. There are only a handful of research centers in the U.S., including the K20 Center, that are working on DGBL. The K20 Center is the only center that built the gaming engine as well as the game.

Credit: K20 Center, University of Oklahoma


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National Science Foundation Education & Human Resources (EHR)
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Last Updated:
Oct 27, 2008
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Last Updated: Oct 27, 2008